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The saga of Apple’s troubled mixed reality headset

arstechnica.com

51–60 of 201 posts

Re: The saga of Apple’s troubled mixed reality headset

#51
post #29

Earlier quoted context omitted.

VR seems to have an insurmountable motion sickness problem. I tried the Quest with a dozen friends and half of them felt sick enough within minutes to never try it again.

You just need to start with the basics, take a break the moment you feel ill, and keep going. Within a few weeks most people are entirely used to it.

But…why?

Why would you persist with something that makes you sick even when the enthusiasts admit they use it once or twice a month?

Re: The saga of Apple’s troubled mixed reality headset

#52
post #9
post #5

AR simply has no known value to users, the best SciFi has to offer is sex ads while walking down the street. AR is technically impossible with current and near future tech. All these companies are lying and faking and delaying to collect $ while people like HN are stupid enough to believe in them. Zuckerberg's latest video blanked out the "AR" glasses. Google also lied and used fake demos glasses in theirs. Magic Lea…

All of your recent posts showed as dead, but I vouched for this one so I can reply as I very much disagree with one part. > AR is technically impossible with current and near future tech. This is simply not true, there’s been numerous AR products built (just not runaway success stories). IMHO, it’s not “technically impossible”, it’s “prohibitively expensive” generally to get the experience that’s been hyped.

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Re: The saga of Apple’s troubled mixed reality headset

#53
post #10

Earlier quoted context omitted.

The only real application I can see of AR is to have face recognition that would show a person's real name and other information about them as you see them. Privacy aside, I don't think that would really take off either as I just don't think most people are that interested in people they don't know.

One seemingly good use-case for AR seems to be live translation, as shown here: https://www.theverge.com/2022/5/11/23067426/google-ar-glasse... Text, as opposed to audio, doesn't really change the personality of the person you are speaking to, plus using your ears to listen directly to the person might create better immersion.

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Re: The saga of Apple’s troubled mixed reality headset

#54

Earlier quoted context omitted.

That sounds absolutely exhausting to me. Perhaps, in a lab setting, doing straightforward, focused tasks like the ones they use in these productivity studies, I could sustain a productivity boost long enough for the researcher to get a two-tailed p Make me do it in real life, though, 40 hours a week, week after week after week, and I expect I would burn out very quickly. I like my work well enough, but I don't think…

Maybe not all the time, but it would be great for me to be able to travel and not have to worry about taking a huge productivity hit without my desk and monitors.

I'd counter that with, why are you worried about computer-time productivity when traveling?

If it's for vacation, just unplug. Mixing work and vacation makes both worse.

If it's for business, your attention should be on whatever it is that prompted you to travel. Presumably that's face time with people, not grinding away in front of a computer.

Re: The saga of Apple’s troubled mixed reality headset

#55
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

I can get behind this. I always though VR was a gimmick but I got an oculus ~2016 and was honestly blown away. However, the #1 thing that turns me off to VR is that it's uncomfortable. That's ok though as long as the experience is worth it.

I truly believe that VR is perfect for training/sim type games. Actual games.. Could really only count on one hand the games I feel are worth diving into VR for.

Re: The saga of Apple’s troubled mixed reality headset

#56

Earlier quoted context omitted.

Maybe not all the time, but it would be great for me to be able to travel and not have to worry about taking a huge productivity hit without my desk and monitors.

I'd counter that with, why are you worried about computer-time productivity when traveling? If it's for vacation, just unplug. Mixing work and vacation makes both worse. If it's for business, your attention should be on whatever it is that prompted you to travel. Presumably that's face time with people, not grinding away in front of a computer.

Because I'm not talking about vacation, I'm talking about the ability to travel and see family or go somewhere new at any point during the year without needing to take time off to do so. My work is programming, and travel has never been a part of the work equation for me. If workspace arrangements weren't an issue, I could go visit my friends from college this very weekend.

Re: The saga of Apple’s troubled mixed reality headset

#57
post #14
post #2

Designers, like Ive, should not be left unchecked. As part of an overall team they have value, but they should never be given carte-blanche as Ive had.

On the other hand, no one has released a VR system with mass market appeal. I have and enjoy a Valve Index, but it’s stayed in the box for more than a year because I can’t figure out a socially viable spot for it in my new house. Maybe Ive’s influence on this product will make a big difference.

The Oculus quest 2 definitely has fit that bill. It has game console level sales. How truly useful and confirtable it is may be questionable, but it certainly supports a market.

Re: The saga of Apple’s troubled mixed reality headset

#58
post #44
post #30

Productivity is correlated with display size, and VR should be the next step in productivity, because it allows your whole space to become a display and an interface. When paired with powerful hardware and innovative software it should be the next step in computing. Therefore, VR should be a replacement for large displays in productive work, not a device that everyone is wearing outside or casually watching videos wi…

Your first sentence is already problematic. Do you have any data or research to back this up ? It doesn't seem very true to me.

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Re: The saga of Apple’s troubled mixed reality headset

#59
post #29

Earlier quoted context omitted.

You just need to start with the basics, take a break the moment you feel ill, and keep going. Within a few weeks most people are entirely used to it.

But…why? Why would you persist with something that makes you sick even when the enthusiasts admit they use it once or twice a month?

Not sure who you’re speaking to but I use it several times a week.

Re: The saga of Apple’s troubled mixed reality headset

#60
post #46
post #44

Earlier quoted context omitted.

Your first sentence is already problematic. Do you have any data or research to back this up ? It doesn't seem very true to me.

Just common sense. Watch -> Phone -> Tablet -> Laptop -> Desktop. You'd be least productive on a watch and most productive on a desktop, and adding extra displays would make you even more productive. Each of them has an interface that's designed to max out productivity on that particular display size. We don't yet have an interface that maxes out productivity on a VR device.

Careful with those analogies. The distance you can throw something away wit your hands increases with size… up to a point.

You can throw a grain of sand only so fra, a pebnle somewhat more, a baseball probably very far… And you stop there, more or less.

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