Earlier quoted context omitted.
What’s even more, is we can make higher frequency chips, it just turned out higher density gates was the easier path to go down. If the gates path reaches its end, we can still go back to clock. It won’t be easy or cheap to solve all the clock problems, but if it’s better than the alternative someone will do it (like how fracking only became viable as a means of drilling oil once the cheap, easy to get oil was somewh…
By the way, why did clock frequency stop around 3-4 GHz? I assume that as transistors become smaller, their propagation delay decreases, as their power consumption, and it allows to use higher clock frequencies. Is there something else that I am missing?
Original Pong did not have any code or even a microprocessor
71–80 of 152 posts
Re: Original Pong did not have any code or even a microprocessor
#72Lotta fun to learn how circuits work and make some basic projects :)
Re: Original Pong did not have any code or even a microprocessor
#73I implemented Conways Game of Life in TTL and oscilloscope for my 1975 MIT digital circuits lab. The clock was 6 nanoseconds or 166 MHz. The limiting chip was one kilobit RAM which was in tight supply and expensive. I think we used two for alternating generations. There are similarities to the pong circuit.
What logic family did you use? Standard 74-series TTL chips that existed in 1975 are unlikely to work at 166Mhz, their propagation delay was around 20 ns.
I just recall you had to slow down everything considerably to make it human-viewable.
Re: Original Pong did not have any code or even a microprocessor
#74Re: Original Pong did not have any code or even a microprocessor
#75Earlier quoted context omitted.
Good time to pivot towards embedded and systems level programming
I'm going to sound like one of those fanboys but Rust really is a breath of fresh air. Lots of people now are starting to make actually fast and performant applications due to the ergonomics of the language being more high level than something like C or C++. It's actually my favorite ML type language, I've use OCaml to a large extent before but with Rust, the DX is still pretty nice, even if you have to contend with…
Added to the fact that D language designers try to make programming D similar to programming Python and D is by default has GC, it'll make it easier for those coming from application software developer background to program embedded system with D.
[1]Add ability to import modules to ImportC:
https://dlang.org/changelog/2.099.0.html#__import
[2]Great Programming with ImportC:
Re: Original Pong did not have any code or even a microprocessor
#76https://www.pong-story.com/gi.htm
> General Instrument Microelectronics, also known as General Instruments (GI), was well known for designing Large Scale Integragion (LSI) chips. In 1975, GI had a revolutionar idea: the design of a low-cost chip playing several Ball & Paddle games, and available to any manufacturer.
[snip]
> GI's first video game chip was the AY-3-8500. It played six games: four Ball & Paddle variants and two target shooting games, which all had variable difficulty settings changed using switches. In addition, a seventh undocumented game could be played when none of the previous six was selected: Handicap, a football/hockey variant where the player on the right has a third paddle. Very few systems played this game. Interestingly, two versions of the AY-3-8500 exist: the early one with dashed central line (about twice larger) and solid horizontal boundaries.
GI expanded its lineup of single-game chips but, by the 1980s, it looks like the whole concept was dead.
Re: Original Pong did not have any code or even a microprocessor
#77Earlier quoted context omitted.
Did something similar for a CompE course in 2014. We made a calculator in an FPGA. Probably one of the coolest lab projects in my memory.
While it has nothing to do with my current work, introductory digital systems was definitely one of my favorite classes. It was amazing to go from logic gates to adders and muxes and whatnot, to state machines, flip-flops, and useful computation. Now I work in software, and although it doesn't really come up, it's very satisfying to understand down to first principles how computers can be built up from the gate level…
This! It's very empowering and one of the things that drew me to tech/computers. Being able to understand things helped me realize the potential of what is possible with computers/computing technology.
I majored in EE in undergrad and didn't really appreciate my EE education until I got older (I was more interested in software).
Re: Original Pong did not have any code or even a microprocessor
#78Re: Original Pong did not have any code or even a microprocessor
#79Neither were most of IBM's processors.
Shit, I just remembered that PGP in its early days was considered a "munition" and also not exportable. whoops, sorry for the de-rail.
Re: Original Pong did not have any code or even a microprocessor
#80Earlier quoted context omitted.
What logic family did you use? Standard 74-series TTL chips that existed in 1975 are unlikely to work at 166Mhz, their propagation delay was around 20 ns.
The 1 kbit RAM chip probably also would have difficulty running at 166MHz. That being said, having the master clock of the system running at 166MHz doesn't mean the entire thing does. You could use a high clock rate to generate a video signal but have the actual logic of the system behind a clock divider running at a much lower frequency.