3D graphics especially interactive interfaces is still far too complicated, presently needing to be build over layer upon layer of libraries and toolkits. I think a simpler approach will be a good thing to have for developers.
Ask HN: What developer tools would you like to see?
211–220 of 230 posts
Re: Ask HN: What developer tools would you like to see?
#212All the markup should then reference the range of the characters in the text being marked.
If the text is edited as a set of transforms, you can then apply the same transforms to the ranges, and in effect, edit any marked-up format.
Having the layers separate makes a lot of things easier.
When you're done, you could flatten things back out into any of the supported formats.
Re: Ask HN: What developer tools would you like to see?
#213That is, automatic reference counting of strings, to eliminate manual memory management, and avoid garbage collection.
Counted Strings (with a \x00 on the end for compatibility) solve problems with binary data in the string.
Prefix Counting means that the beginning of the structure is BEFORE the pointer, so that if you just reference the pointer, you get the first character of a "normal" null terminated C string.
Using the "cleanup" attribute support of modern C, it should be possible to make a Defer macro to allow strings going out of scope to be dereferenced, and if their reference count goes to zero, deallocation.
Re: Ask HN: What developer tools would you like to see?
#214I feel like this must exist and I just haven’t found it, but I’d love a tool that can automate seeding a staging/local db from production. It would need live in a vpc to access the prod db, but then expose itself to access slices of anonymized data that can be used to restore external dbs. Essentially a configurable pgdump that includes the ability to anonymize personal info, take recent slices of data, and serve the…
Re: Ask HN: What developer tools would you like to see?
#215Re: Ask HN: What developer tools would you like to see?
#216Earlier quoted context omitted.
The limitations are that these are very plain regexes. I've screwed up a good amount of time doing that, it's not good enough. We need actual structured semantic analysis, the way the compiler / interpreter does it.
This sounds like a great use case for Tree-sitter ( https://tree-sitter.github.io/tree-sitter/ ) GitHub uses Tree-sitter for code highlighting and goto definition, so it already has grammars for many languages
Re: Ask HN: What developer tools would you like to see?
#217Im building dstack [1], a tool for continuous training ML models in the cloud. And I’m looking for a co-founder! Happy to chat if you are interested. [1] https://dstack.ai
Re: Ask HN: What developer tools would you like to see?
#218Log viewer that can prettify JSON structured objects. And for example if you clicked on level = error it can quickly filter all error logs.
Re: Ask HN: What developer tools would you like to see?
#219I don’t have any great ideas. A big one for me would be ‘better/much faster language server for the language I use’ but that’s a lot of work. But if you like working on developer tools, the best way to do it is to find a sufficiently large company that care’s sufficiently much about developer tools that they will be willing to pay you to work on in-house developer tools. This can be much more stable than trying to se…
Do you have any tips on how to find such companies? I've always wanted to work on developer tooling but only ever found one company willing to invest in that.
Re: Ask HN: What developer tools would you like to see?
#220TypeScript stuff: 1. A tool for debugging TypeScript (in VSCode) that shows the provided and expected types, and how they are different, in a way that is easy to read. Instead of having a bunch of nested paragraphs in plain text, show it in two columns, each displaying how a normal person would write a type declaration. Maybe even use color (highlighting?) to show which parts are different. 2. A tool for VSCode that…