Earlier quoted context omitted.
I'd go so far to say that linguistically nature is the antithesis of artificial (made by hands). Avoiding silly theological tropes, evolution is often mistakenly referred to as a designer when it's just an emergent property of competing, replicating agents. People don't normally bother with precision though, so we are where we are.
I always like to see it the other way around, it eliminates entities that are not a good fit, and the remainder is what drives adaptation. Of course, people could argue that's just like Michelangelo [1], and we're back at 'designed'. [1] “The sculpture is already complete within the marble block, before I start my work. It is already there, I just have to chisel away the superfluous material.”
But evolution doesn't eliminate entities. Low fitness entities are eliminated by hunger, or predators, or lower reproductive rates.
The marble on the other hand is eliminated by Michelangelo.
There's a linguistic confusion where because evolution is a noun, we think we can treat it as a subject. But in the person/place/thing/idea delineation, it is an idea.
Not only does it not design, not only does it not eliminate: "it" doesn't do anything!