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WebGL X-Wing

oos.moxiecode.com

21–30 of 56 posts

Re: WebGL X-Wing

#21
I can't play it. I've played too many FPS and Flight Simulators in my time. The controls need to be inverted so i can fly it like a real plane. Too bad.

Re: WebGL X-Wing

#24

All these webgl demos cause my late 2008 macbook to grind to an absolute halt in a way that no other program seems to manage. You can almost hear the thing whimpering. Even the stuff like the volume control buttons on the keyboard stopped responding, and they normally take priority over everything else (handled by the kernel perhaps?)

Late 2008 MacBook? You have an Intel GMA GPU, expect strange, inconsistent, or simply useless performance in 3D rendering. It's probable the browser makers have paid little attention to performance on such chips.

Re: WebGL X-Wing

#25
post #24

All these webgl demos cause my late 2008 macbook to grind to an absolute halt in a way that no other program seems to manage. You can almost hear the thing whimpering. Even the stuff like the volume control buttons on the keyboard stopped responding, and they normally take priority over everything else (handled by the kernel perhaps?)

Late 2008 MacBook? You have an Intel GMA GPU, expect strange, inconsistent, or simply useless performance in 3D rendering. It's probable the browser makers have paid little attention to performance on such chips.

The thing is that chipset can play half life 2 just about alright.

Re: WebGL X-Wing

#26
post #23

Shame so many webgl apps refuse to run properly on the 2011 13" mbp.

Odd, works fine on a 2010 13" MBA (in Chrome). Though that fan does kick up quite a bit...

Your 2010 MBA has an nvidia 320M chip. Pedro's 2011-era 13" MacBook Pro (there is no 2011 MacBook) has an Intel chip. The 320M isn't a particularly great GPU, but I expect much better performance and compatibility out of it than the Intel.

Re: WebGL X-Wing

#27
post #19

Because this doesn't capture the mouse it's really hard when you have to go to the top of the screen (menu bar) or bottom (taskbar). Without full screen mouse capture. WebGL will be nothing more than a toy when it comes to any kind of serious game.

Chrome just added an API for this in their dev builds, for Native Client at least. http://googlechromereleases.blogspot.com/2011/10/dev-channel...

Re: WebGL X-Wing

#28
post #24

Earlier quoted context omitted.

Late 2008 MacBook? You have an Intel GMA GPU, expect strange, inconsistent, or simply useless performance in 3D rendering. It's probable the browser makers have paid little attention to performance on such chips.

The thing is that chipset can play half life 2 just about alright.

The Source engine is much more mature and much better optimized than what's in WebGL implementations right now. Valve and other game makers have strong incentive to make their games run as well as possible on a wide variety of hardware. The WebGL implementations just haven't had the same kind of investment in time and expertise.

Re: WebGL X-Wing

#30

F11 Friends. Edit: Highscore 43,906

Fullscreen doesn't help when you have multiple monitors, hot corners, and windowshade functionalities. The lack of mouse acceleration adjustment is also a problem on large screens.
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