Earlier quoted context omitted.
Arguably Axie is pretty niche. And so are the other blockchain games out there. The thing they have in common is that they're all equally terrible. It's not because everyone tried to make a terrible game but because the blockchain is terribly limiting and the audience of people its for are not even interested in games to begin with. Part of the reason they're all kind-of samey is that you can only put so much metadat…
> no gamers are complaining about a lack of a marketplace where they can buy and sell game assets I agree, but I'm working off the assumption that buying and selling assets perhaps isn't the only way to make use of the blockchain, or perhaps even crypto in some weird fashion. > But I don't see any gamedevs chomping at the bit to make blockchain games I've been doing gamedev for, give or take, 10 years. Not profession…
My take on cryptocurrencies is that they should all be put in the trash bin and burned to the ground.
So if you're really into it for some reason I'd suggest just going with a hashed-linked list or Merkle Tree you host privately on a raspberry pi and avoid public chains/smart contracts all together if that's something that interests you.