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Gimp 3 Beta Released

gimp.org

81–90 of 150 posts

Re: Gimp 3 Beta Released

#81

> Plugins now possible with Python 3, JavaScript, Lua, and Vala Do Adobe products supports that?

Hm, and you have things like the fact that Nim compiles to JS, so this is getting interesting...

Do you expect any benefits there compared to just compiling Nim to C?

Re: Gimp 3 Beta Released

#82

Earlier quoted context omitted.

Having used Photoshop almost daily between the 5 and CS3 days (after switching from PaintShop Pro) I still find GIMP an absolute pain to use aside from fairly basic re-touching and adjustment or 'oh look generic word-art' despite repeatedly giving it second chances. The GIMP just doesn't manage to hit the productivity nexus for anything constructive. Simple things are annoying, complex things are infuriating, vector…

Do you want a vector graphics program or a bitmap graphics program? Can you name a scenario, where both must be in the same tool? Otherwise Gimp is not what you are looking for, if you want to do vector graphics stuff.

In my experience, most of the time vector capabilities in PS are used for masks and selections. Drawing accurate scalable multipart masks with bezier curves and the ability to edit them and their properties any time is paramount. This is a workflow which relies on direct integration, while vector art can be used as smart objects, edited in an outside program.

Re: Gimp 3 Beta Released

#83

imagine a world where blender/kdenlive/gimp/libreoffice are proper alternatives to commercial software and people use them just because they are not "web based" or subscription only or avoid linux users like the plague which adobe/autodesk/microsoft do with their products.

They are proper alternatives though? Am I understanding that you think they aren't? I've sent many an invoice for work done in those very apps...the city where I live (3D modeling illustrations for promoting a concert series, rendered at 12+ MP for print), a distributor of various different wine brands, and a grocery business are a few example clients. That alone was a lot of work, hundreds of hours at least.

what i mean is, only recently it appears the professional circuit across the world is slowly accepting the fact that blender is now a growing good alternative and that has spurred more dev time and more finesse into the software. earlier, everyone would laugh at blender like gimp is a meme now but things have changed.

same for kdenlive/libreoffice. these two are there but people don't take them seriously. kdenlive i hear has stability issues and libreoffice has compatibility with MS office.

gimp is still a meme.

Re: Gimp 3 Beta Released

#84

Earlier quoted context omitted.

I'm not exactly sure what causes it to happen, but it's technically still there. If you change the background color to black you will be able to see it again. I guess something causes it to be rendered as white on a white background.

yeah, saw it but the problem is, on "this" white page, the mouse movement does not display the green scroll indicator. i tried it with HN which it does, i move the mouse just a bit and it tells me where in the page i am. there must be a bug somewhere

It is possible to style scrollbars with CSS, so it could be that.

Re: Gimp 3 Beta Released

#85

I want to like Gimp but I just can't. It always gets in my way. If I create a selection, then copy and paste, why isn't the result a new layer? Why is it something floating? I don't get that. And why do all tool settings suddenly change when I start using my Wacom instead of my mouse? Of course there are probably good answers for the above but it is just not intuitive. It's a little sad because so much time and energ…

Similar to your experience with Blender, Inkscape is a much younger project, but I think from the beginning its UI was better than Gimp.

So it's extra frustrating, as creating an understandable UI is evidently possible.

Re: Gimp 3 Beta Released

#86
post #78

I want to like Gimp but I just can't. It always gets in my way. If I create a selection, then copy and paste, why isn't the result a new layer? Why is it something floating? I don't get that. And why do all tool settings suddenly change when I start using my Wacom instead of my mouse? Of course there are probably good answers for the above but it is just not intuitive. It's a little sad because so much time and energ…

One thing I notice from reading these updates is that there's a focus on new features, but very little on UX improvements. Gimp seems like a very powerful tool, but a lot of its power is incredibly hard to discover. As a casual user, I am regularly stumped in doing things that should be simple. I wonder if they should have a specific project to improve the UX.

From the newer blog post linked in the comments (https://www.gimp.org/news/2022/02/25/gimp-2-99-10-released/):

> In the below example, I am storing a semantic name for several layers featuring sleeping marmots

My guess? Gimp is a design tool made by developers with some graphic design inclinations. That's why it's weird.

I don't think you'll ever hear > actual, professional designer say "semantic name".

Re: Gimp 3 Beta Released

#87
I’ve come to the belief that the existence of GIMP is doing more harm than good.

The software itself just isn’t anywhere near the feature parity it needs to be. The UI and workflows are just not there for what users are expecting. I can’t suggest someone learn it because it just isn’t going to serve them well in the end.

But because it exists it means someone who would do it better has less incentive to do so.

Not that I consider Photoshop a good image editor anymore, over the past 8 years it’s degraded horribly. So now we just don’t have good image editors.

Re: Gimp 3 Beta Released

#88

Earlier quoted context omitted.

Do you want a vector graphics program or a bitmap graphics program? Can you name a scenario, where both must be in the same tool? Otherwise Gimp is not what you are looking for, if you want to do vector graphics stuff.

In my experience, most of the time vector capabilities in PS are used for masks and selections. Drawing accurate scalable multipart masks with bezier curves and the ability to edit them and their properties any time is paramount. This is a workflow which relies on direct integration, while vector art can be used as smart objects, edited in an outside program.

The multipart masks is a good example, another is one or more layers in a group each with styles for adjusting hue/contrast/background-pattern/gradient/border/shadow etc. in a non-destructive way, the introduction of layer styles in combination with good vector support (and smart objects) completely changed how people worked and literally defined how the web looked & functioned for a good few years afterwards (a lot of 'Web 2.0' is just interesting applications of layer styles in Illustrator and Photoshop)

Being able to maintain several 'versions' of the same image just by showing/hiding layer groups while still being able to edit & adjust things fluidly is a crucial feature in Photoshop, with GIMP you end up making copies of copies of copies and if anything needs adjusting or re-composing in the source layers you'll have to go back and perform the same sequence of steps and discard most if not all of the layers you made.

Yes, you have 'make selection from curve' and other tricks in GIMP to maintain your masks as vector data, but it's an awful lot of trouble and is a laborious N step manual process after every change.

Layer styles were basically CSS, for complex raster data, and it works beautifully.

Re: Gimp 3 Beta Released

#89

And again no non-destructive adjustment layers, the saga continues! When I talk to designers about Gimp they say "Uh, I tried it once years ago. But back then it was so archaic that you could not even change the contrast settings after you did something else to the image". Little do they know. It is still that archaic. 12 years ago: https://news.ycombinator.com/item?id=2091318 11 years ago: https://news.ycombinator.c…

> But how this feature can be ignored after people have been begging for it for over a decade now is beyond me. Because begging for something which ordinarily is very expensive to be done for you for nothing is a meritless activity. An infinity of begging pays for not a single second of developer time. It is likewise useless to suggest people would use it for free if only a few more million dollars worth of developer…

If be interested to know what they thought was more important than adjustment layers to work on for a decade instead.

Just developer time alone invested doesn’t have inherent value if it doesn’t make the end product better.

Re: Gimp 3 Beta Released

#90
post #54
post #24

Does anyone know about CMYK support? I remember years ago it was a planned feature, but recently I tried to gather info about it and could not find anything. Has the team decided to remove it from scope? Currently I know of Cyan[1] as an open source tool that I can use to prepare an asset for printing, happy to hear about any other good alternatives. [1] http://cyan.fxarena.net/

I couldn't find anything either. At some point someone added CMYK support to GEGL and this seems to be where any other effort has stopped. Heck, even the Roadmap on the Gimp homepage is a dead link. EDIT: Here's an issue in the Milestone 3 that is concerned with CMYK exporting: https://gitlab.gnome.org/GNOME/gimp/-/issues/356

That's nice, but the time frames for these tickets are starting to run into the decades...

It's a shame, but no wonder people move on.

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