Scriptability is a huge feature here, and something that WF users have been asking about for a long time.
If you could offer this on multiple devices & OSes, and provide a sync feature, then I'd be very interested in switching.
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Scriptability is a huge feature here, and something that WF users have been asking about for a long time.
If you could offer this on multiple devices & OSes, and provide a sync feature, then I'd be very interested in switching.
Very cool and congrats on what you’ve built! This is something I’ve been looking for. Any plans to do iCloud syncing and maybe a mobile app?
I think basic iCloud syncing between Macs should already work, just as part of the fact that Bike saves your outlines to some Mac OS file (not database). I know I need to do iOS support, as long as I stay financially viable I will do iOS support. But I still need to work on a few more basics in the macOS app first. Bike will also read/write .opml files. You should be able to share with iOS outliner that way I think.
A killer feature for me that might sound silly, would be a "distraction free" mode - which would just require being able to center the content in the window in fullscreen mode. I have an ultrawide, and if I could work in this app full screen and centered with just a click or two, it would be pretty great.
I made WriteRoom which coined "Distraction free writing". Good fullscreen mode for Bike is on my list for sure.
Earlier quoted context omitted.
I want more structure in the file format. OPML is perfect for plain text outliners. But if you want to support rich text then you need to encode the HTML as plain text. This means it's all of the sudden harder to process with web tools like xpath. Also (not sure this will happen, but I plan to try) I expect to add different node types. For example right now every node is a paragraph. In future might have ... A HEADIN…
Have you considered using the org format? I'm not saying it'll be good (I've not seen an implementation outside emacs that really gets it) but org-mode has been the best outliner I've personally used.
Earlier quoted context omitted.
I want more structure in the file format. OPML is perfect for plain text outliners. But if you want to support rich text then you need to encode the HTML as plain text. This means it's all of the sudden harder to process with web tools like xpath. Also (not sure this will happen, but I plan to try) I expect to add different node types. For example right now every node is a paragraph. In future might have ... A HEADIN…
Why not to use markdown formatting? For example, Dynalist use this idea for their files And node itself is heading, while when they need paragraph with heading they create _note="" attribute into element
But for my own use I over time realized that was a mistake. All the parsing and formatting adds complexity. I think rich text (which to be clear Bike does not yet have, though I will add soon) is a simpler way to work from user perspective. Just issue commands instead of remember and see formatting rules. It's cleaner and simpler for my uses.
In particular I love these features: - "respects your computer's memory and battery" - "uses open file formats" - "is scriptable" Feels like we should also think about these kinds of things when we think about "organic" software. Kudos to the developer for these.
That said, the fluid animations in Bike look great, and the video was very slick! Nice work.
This looks cool. I just started using MindNode yesterday [0] which is a similar tool (although it takes a very different approach - it's more visual). I wasn't sure of the effectiveness of these sort of tools as I usually just use text files + Notability sketches but I have to say they are very useful in helping to structure thoughts better. I'm interested to try this. [0] https://www.mindnode.com/
In particular I love these features: - "respects your computer's memory and battery" - "uses open file formats" - "is scriptable" Feels like we should also think about these kinds of things when we think about "organic" software. Kudos to the developer for these.
How much memory and battery do all the animation use?