I watched the movie on the linked website, but I really don't get what "fluid" editing is supposed to be and what problem it solves? (I've been using OmniOutliner for years and never missed something like described there)
I made a tiny screencast showing the big difference: https://imgur.com/a/u1QTns6 OmniOutliner feels like it has a separate text field for each node. Bike feels like a text editor when you're editing a document with nodes, which to me is more natural.
Show HN: Bike – macOS Native Outliner
101–110 of 243 posts
Re: Show HN: Bike – macOS Native Outliner
#102I have an ultrawide, and if I could work in this app full screen and centered with just a click or two, it would be pretty great.
Re: Show HN: Bike – macOS Native Outliner
#103A killer feature for me that might sound silly, would be a "distraction free" mode - which would just require being able to center the content in the window in fullscreen mode. I have an ultrawide, and if I could work in this app full screen and centered with just a click or two, it would be pretty great.
Re: Show HN: Bike – macOS Native Outliner
#104Re: Show HN: Bike – macOS Native Outliner
#105In particular I love these features: - "respects your computer's memory and battery" - "uses open file formats" - "is scriptable" Feels like we should also think about these kinds of things when we think about "organic" software. Kudos to the developer for these.
How much memory and battery do all the animation use?
Re: Show HN: Bike – macOS Native Outliner
#106Earlier quoted context omitted.
For many of us, that's a positive.
Could be, for not for $37. There are other, equally basic for $0 or $10.
You only need to pay if you want to change some of the settings or use applescripts.
Re: Show HN: Bike – macOS Native Outliner
#107In particular I love these features: - "respects your computer's memory and battery" - "uses open file formats" - "is scriptable" Feels like we should also think about these kinds of things when we think about "organic" software. Kudos to the developer for these.
How much memory and battery do all the animation use?
In Bike it's fast enough that when you scroll it just updates what you can see on the screen. This means you only pay memory for visible text. For most macOS apps scrolling performance is achieved by pre-rendering before and after the visible scroll area. So you pay for that cache and you also pay for the background processing required by pre-rendering.
Also consider simple things like window resize. In Bike that only effects visible text. If you open a large document in TextEdit you will see that resize is quite slow and processor and memory intensive. (you can test with https://www.hogbaysoftware.com/posts/moby-dick-workout/). And then after that resize there's lots of background processing to refill a bunch of layout caches I guess. On the other hand resize is instant and only does work for visible text in Bike.
I don't think the animations are expensive, but it's hard to test because that work happens in Mac OS window server and I'm not an expert there. If they really are a problem and you are on battery then you can turn off animations in preferences.
Re: Show HN: Bike – macOS Native Outliner
#108Off topic and meta to HN: I had no idea you could do both a URL and a text submission, is this a recent change? I think this format is fantastic for Show HN threads.
Relatively recent: https://news.ycombinator.com/item?id=30040235
Re: Show HN: Bike – macOS Native Outliner
#109I've been refraining myself to upgrade to MacOSX 11 in order to not mess with my dev environment. Are you planning to release it for MaxOSX 10.14 or lower?
Sorry I don't. So much still to do on Bike, I think my time is better spent building up the app feature set.
Re: Show HN: Bike – macOS Native Outliner
#110This looks great. One small suggestion would be to add a "collapse parent" keyboard shortcut since this is something I imagine using a lot after scanning one or more items in a list. Perhaps Shift-Command-0 might be a good fit for that.
Also generally for collapsing items I use outline mode: Press escape key, and then you can just use left/right arrows to expand collapse items. Maybe not what you are after, but that's how I find I'm always collapsing/expanding things in Bike.