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Making fifty TIC-80 carts in a weekend

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Re: Making fifty TIC-80 carts in a weekend

#13

If you liked this fantasy console approach, you should also check https://www.lexaloffle.com/pico-8.php , it is not OSS, but have really great community and support.

I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico

It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.

Re: Making fifty TIC-80 carts in a weekend

#14

If you liked this fantasy console approach, you should also check https://www.lexaloffle.com/pico-8.php , it is not OSS, but have really great community and support.

If anybody is interested in a curated list of cool PICO-8 carts, here’s a post with my favorites:

https://memalign.github.io/p/pico8.html

Re: Making fifty TIC-80 carts in a weekend

#15
I made so much of these when I was coding intros/demos on the Amiga then on the PC! The one looking like Lorenz attractors (16) of course. And the Moire pattern (43): I coded that on the Amiga and wondered "wait, does this work if I add perspective?"... And of course interference patterns do work in 3D too, so I hacked a little something and it looked a bit like a DJ was scratching vinyls.

I dig the "TEST" (41) one: that TIC thing looks like a fun little fantasy computer!

The "floating letters" one (15) brings back memories of the tiny cracktros some pirated games or pirate BBS had (many of us were sailing the high seas as kids, aye!)

Re: Making fifty TIC-80 carts in a weekend

#16
post #13

If you liked this fantasy console approach, you should also check https://www.lexaloffle.com/pico-8.php , it is not OSS, but have really great community and support.

I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.

Cool project!

Re: Making fifty TIC-80 carts in a weekend

#17
OMG this is so inspiring. Reminds me of early high school days when I’d fire up Turbo Pascal on my 486DX2/66 and play around with the VGA.

It seems like it’s easy to get the creative juices flowing with the TIC-80. Kudos to the author!

Re: Making fifty TIC-80 carts in a weekend

#18
post #13

If you liked this fantasy console approach, you should also check https://www.lexaloffle.com/pico-8.php , it is not OSS, but have really great community and support.

I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.

Hi @deivid, I've been following your project for a while, and would like to collaborate. I am working on a similar Game console project and working on adding support for fantasy console support Pico8 or Tic80. https://github.com/codetiger/GameTiger-Console

Re: Making fifty TIC-80 carts in a weekend

#20
post #13

If you liked this fantasy console approach, you should also check https://www.lexaloffle.com/pico-8.php , it is not OSS, but have really great community and support.

I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.

This is fantastic. I've made a Game Boy emulator in the past, and I'm a big fan of Pico-8, so maybe I'll give this a try myself as a learning project. I wasn't aware this was really feasible.
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