Earlier quoted context omitted.
I always found population trumps all else. So if you have modifiers like subterranean (higher max pop per planet) plus maybe a pop growth increase, you’re likely to win. Another one I always went with was to pick Repulsive (no diplomacy) since you’ll end up at war with everyone anyway.
You can wipe the floor with everyone early using a warlord + telepathic + trans-dimensional combination. Fire missles and run around. As soon as the planetary fortress falls, the planet is yours, no invasion needed. I abused it so much that friends banned the combination from multiplayer.
Master of Orion
71–80 of 102 posts
Re: Master of Orion
#72Earlier quoted context omitted.
I always found population trumps all else. So if you have modifiers like subterranean (higher max pop per planet) plus maybe a pop growth increase, you’re likely to win. Another one I always went with was to pick Repulsive (no diplomacy) since you’ll end up at war with everyone anyway.
I liked Telepath and silicoid - you skip all food and ground-combat skills, since you take over planets with your mind! Better than the Psilon who get all tech branches - you don't even need half of them! And can do industrial development on all planets (no wasted population making food)
Re: Master of Orion
#73As a kid I remember playing an old MS-DOS game that was kind of similar to MoO but may have predated it. You were in command of a new government on a resource-rich planet called Harmony and you had to steer your society through a star cluster full of intrigue and war. There was more of an over-arching narrative than something like MoO or Civilization, but much of the gameplay was similar. It had a bit of a Dune vibe.…
Re: Master of Orion
#74The sequel to MOO, and most 4X games made since then, have always felt inferior to me. MOO was like a game of chess. The rules were relatively simple, but complex enough to give you the "box of chocolates" games this article talks about. MOO2 bogged you down in micromanaging colony buildings, etc. and other 4X games made since have added far more complex systems. The results feels like chess where each piece now has…
Something I still really enjoy is Deadlock by Accolade, https://en.wikipedia.org/wiki/Deadlock:_Planetary_Conquest
You can get it off gog for $7! I recommend that version over the Steam version. It can be finnicky, but again, I play it on the XP Virtualbox!
Re: Master of Orion
#75As a kid I remember playing an old MS-DOS game that was kind of similar to MoO but may have predated it. You were in command of a new government on a resource-rich planet called Harmony and you had to steer your society through a star cluster full of intrigue and war. There was more of an over-arching narrative than something like MoO or Civilization, but much of the gameplay was similar. It had a bit of a Dune vibe.…
I never played it, but Google turns up a game called Maelstrom that seems to fit the bill.
I wonder how feasible it is to play an old DOS game like this on a modern Mac...
Re: Master of Orion
#76Are there any noteworthy Civ1 and Civ2 remakes (other than FreeCiv)? I know about https://github.com/SWY1985/CivOne , which was supposed to recreated Civ1 in C#, but they stopped development before implementing the AI, which is always tricky to faithfully replicate without some solid/time-consuming disassembly of civ.exe. Those are two games that AFAIK haven't been re-released through the normal Steam/GoG channels. S…
Re: Master of Orion
#77Are there any games like Civilization and Master of Orion where the number of units and choices in the later game don't get so overwhelming? I usually lose interest at this point but enjoy the early game. It's not the same kind of game or as grand in scale, but I really enjoyed Into the Breach because each turn you only have a limited number of choices and units each turn, and each choice feels important.
Imho, that was the charm of Orion 1 - it was flawed about it of course, but the basic ideas that 1) You didn't have to manage individual buildings, they were just priority bars on planets... 2) Ships of the same class stacked. meant that scaling up the empire wasn't the kind of tedious nightmare we see in more civ-style 4X games. Sadly Moo2, while a superior and more polished game than Moo1, moved away from this inno…
Way too many mechanics that seem complex on the surface, but as far as game impact are actually irrelevant, so it feels like busywork. As opposed to MOO, where 1 slider early game can change the outcome of the entire game.
Re: Master of Orion
#78Earlier quoted context omitted.
Stars!! Finally another living human who has heard of it. I remember finding the limited demo on one of those "101 games!" $1.99 CD-ROMs, and then tracked down a full version at some remote Circuit City. Still have the installer and the key, and occasionally load it up on a VM (plays fine, only needed like 32mb of RAM :P ) A great game, but another one which suffered from the burden of overwhelm in the late game stag…
> Stars!! Finally another living human who has heard of it. There's dozens of us, dozens! I had a game key for a while and then lost it. So any time I dust it off to play it's the shareware version. The shareware version has pretty high limits so you can just get to "unmanageable endgame". One of my pet peeves, especially later in the game, is there's no way to upgrade fleets. So if you've got a long lived fleet it'l…
Re: Master of Orion
#79The sequel to MOO, and most 4X games made since then, have always felt inferior to me. MOO was like a game of chess. The rules were relatively simple, but complex enough to give you the "box of chocolates" games this article talks about. MOO2 bogged you down in micromanaging colony buildings, etc. and other 4X games made since have added far more complex systems. The results feels like chess where each piece now has…
I feel the same way, but I also feel the same way about Civilization. I pop open a virtualbox + windows XP just to play Civ for windows edition.. Something I still really enjoy is Deadlock by Accolade, https://en.wikipedia.org/wiki/Deadlock:_Planetary_Conquest You can get it off gog for $7! I recommend that version over the Steam version. It can be finnicky, but again, I play it on the XP Virtualbox!
Re: Master of Orion
#80For those interested in playing MOO or MOO2 on a Modern Mac - you can use https://boxer.thec0de.com and open the App that Steam gives you with View Package Contents and find the .boxer file and run it with the modern boxer; it'll load just fine (they're all wrapped dosbox anyway). And the strategy guide mentioned is available on Archive.org: https://archive.org/details/MasterOfOrionStrategyGuide