Live data from Hacker News

Eve Online fans cheer Microsoft Excel features at annual Fanfest

arstechnica.com

181–190 of 202 posts

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#181

Earlier quoted context omitted.

It's a stressful game, some enjoy the stress. Now that I'm employed, not so much.

If you stick to 1.0-sec space, it's not stressful at all. But instead, it's boring because there's next to zero risk, and also no reward. You can mine low-value ores while AFK, or go ratting and have boringly easy encounters.

> there's next to zero risk

It's never zero, though. Which is a far better situation compared to many MMO games where they really have zero risk areas (or the whole game is zero risk).

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#182

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

Travian. Figure out how many troop to send after receiving spy report

I played the heck out of this game, and funnily enough it led to becoming friends with some other players IRL

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#183
post #148

Eve is the greatest game to read about that I have almost no interest in ever playing. I'm glad it exists.

Also describes how I feel about Dwarf Fortress.

See I've actually enjoyed DF a bit. I've just never had a game go off without some major bug that caused issues. Last time I was pretty invested and a bug cost me ~10 hours of progress. Havnt picked DF up since.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#184

Earlier quoted context omitted.

Eye on local, yes, especially in WH space... man oh man, anxiety through the roof.

Don’t keep your eye on local in WH space, that won’t work! Eyes on DSCAN, I quit Eve almost a year ago, and the key I used for DSCAN still doesn’t work, I’ve pressed it so many times.

And there's Curse even for that.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#185

Anyone on here plays this game? Is it worth it? Dropping everything in life for that one perfect game will always be a temptation... ;)

It is, I play it on and off since 2006 [1] (don't laugh at that username, was done as a joke by a friend to get me into the game). You can do A LOT of things and pretty much NOTHING 80% of the time. It really feels like a permanent grind/work type of thing that's why I take such huge breaks from it.

The community is the real deal. It can be awesome or real shitty, just like at work :)). It features great politics, economy, social structures and everything above and beyond to make it, for me, the best game I ever played.

1: https://zkillboard.com/character/767478026/

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#187

Earlier quoted context omitted.

It’s absolutely worth it for the people you’ll meet playing the game. I’m in Iceland right now for the annual player meeting and it’s been a blast. Many alliances have internal tools which interface with the game and external crowdsourced market data, and it’s common knowledge that those tools are better than real world logistics software, so working on them is a great way to learn how to build relevant products.

" and it’s common knowledge that those tools are better than real world logistics software" I don't know if this is true, but it would tell a lot about this world we are living in.

I think the most tangibly fun bit of tooling was a forum plugin that generated a unique, slightly reworded version of sensitive forum posts that, if screenshotted and shared by a spy, could be traced back to the forum user.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#188

Earlier quoted context omitted.

Don’t keep your eye on local in WH space, that won’t work! Eyes on DSCAN, I quit Eve almost a year ago, and the key I used for DSCAN still doesn’t work, I’ve pressed it so many times.

And there's Curse even for that.

shhhhh, the learning curve gods curse you for teaching fresh meat what not to do instead of teaching them with pew pew. The cruel harsh world of nullsec.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#189
post #163
post #125

Earlier quoted context omitted.

The terror of someone else showing up in a system you thought was empty while you're carrying something super valuable.

I know I was practically useless in my stealth bomber, but I had great fun futzing around deep in enemy space scaring their miners and leading response teams on wild goose chases.

This is the beauty of Eve. Suck rocks for ore while watching movies. Solo/team hunting pvp. Venture capitalist. Space Trucker. Honest Questor or other PVE solo/team player. Absolute troll who creates a roleplay justification to being the worst of bastards to newbies (but just inside the rules). So many playstyles.

I liked the stealth game as well. Work your way in a stealthy ship deep into Nullsec and do your thing - whether that thing is a bunny rabbit of a frigate designed to find and steal cookies and outwit the fox, or a stealth bomber that hides near the cookie jar to squash the unsuspecting. And both of these have to find a way to get back to civilization with the lootz.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#190
post #12

Anyone on here plays this game? Is it worth it? Dropping everything in life for that one perfect game will always be a temptation... ;)

Used to play EVE a long time ago in a known alliance. The game mechanics were not that good. What made the game shine was that it's an extremely complex sandbox game, where almost anything goes. This leads to a very complex game that is almost entirely governed by how the other players react to your interactions with them. The drama, dreams, hopes and despair that comes with playing the game is the real reward. It us…

This is a really important part of figuring out if you want to get into EVE. CCP are terrible game designers. They're a "throw shit at the wall and see what sticks" kind of game design studio. The market is a graveyard of items and associated mechanics that are design failures and are never to rarely relevant. They keep adding new mechanics that are broken, in balance and intended purpose. Their ship balancing team is two people.

But somehow this pile of crap mechanics by the sheer mass of them makes for an emergent sandbox. It feels not designed, like so many other video games. Systems that are not meant to interact with each other do in unexpected ways. Don't go in expecting every career path in EVE to have thought behind it. You have to figure that out.

Post reply on HN