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Eve Online fans cheer Microsoft Excel features at annual Fanfest

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Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#151
post #92

Earlier quoted context omitted.

Do you still have a copy of the Goldeneye guide? I'd be curious to read it. Math was not in my mind when I played it back in the day.

I don't, but GameFaqs still does. Keep in mind that 1999-me was... not a great writer, or particularly good at math, by HN standards. https://gamefaqs.gamespot.com/n64/197462-goldeneye-007/faqs/...

"If you want to know what Perfect Dark is, just do a search for it (I used Yahoo and got tons of hits, and the game's not even out yet)"

Feels like getting out of a time-machine :)

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#152
As somebody who has code in Excel, who was at Fanfest in 2012 and even ended up on some YouTube videos during it, this makes me smile.

I remember in one of the MonkeyCommend meetings while kicking BoB out of the South, we actually talked about Excel lacking this.

It feels like we created the world we wanted, on a 10 year delay.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#153
post #135

Earlier quoted context omitted.

Slightly tangential but do you still play Genshin Impact? I used to play for a while before I realized how terrible it was for my mental health and fortunately stopped.

I do .. lightly, and without spending money on it. It's a nice world to wonder around in. But I can see how people might fall down the gatcha hole.

I agree. The design (particularly the audio) - I find really great, but the gacha aspect is bad, and the game is also very inconsiderate of players' time (eg the low payout of the dailies). I've also not spent any money on it, and don't plan to spend anything on such games in general. Very ironically, what pushed me off the game was losing my 50/50 of Hu Tao... something designed to make me spend money cut me off entirely haha.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#154

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

Stardew Valley had at least one well-shared spreadsheet for planting schedules and expected yields.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#155
post #80

Earlier quoted context omitted.

Did they ever improve the belt system? I played it in early access and it was a chore to get belts to tile reasonably and be able to manifold off of them to feed more than one factory

They continue to improve the building and placement across the board, so that really depends on when you were playing. It remains in early access but its very solid at this point.

Last I played was July 2020, about a month after release

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#156

Eve is the greatest game to read about that I have almost no interest in ever playing. I'm glad it exists.

I find it hilarious that every time Eve comes up, a comment exactly like this is always around the top. It should be codified into an Internet law.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#157

Earlier quoted context omitted.

Satisfactory is like 3D Factorio.

I really wanted to enjoy Satisfactory, but I found that a first-person perspective just plain sucks for factory building. I haven't played it in a long time though, so maybe they've made some improvements? I ended up enjoying Dyson Sphere Program so much more. It's the "Factorio but with a third dimension" that I really wanted.

About 40 hours into my save, I realized I could use the "foundation" blocks as a way to organize the factory since everything snaps to a grid when you place stuff on top of it. There's also a "hoverpack" item in late-game + some folks use fly-mods. I haven't gotten that far, so I end up using lookout towers + foundations to get things neatly arranged.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#158
post #148

Eve is the greatest game to read about that I have almost no interest in ever playing. I'm glad it exists.

Also describes how I feel about Dwarf Fortress.

In my case I like reading about Eve gameplay, but I actually want to play DF ;)

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#159

Earlier quoted context omitted.

I love the idea of the game. I love the mechanics of it, such as permanent loss of your ship. It means there's always a demand for crafting. I also really like the hands-off approach the devs/admins/etc take to what happens in game. But...the gameplay is just boring as hell. This video sums it up: https://youtu.be/4c6jafaiPh8?t=65

It's a stressful game, some enjoy the stress. Now that I'm employed, not so much.

It can be. The beauty of Eve is you get to decide how to play the game, how much stress you want to take. You don't have to do it the way other one is. It's completely fine to mine in a Venture. The game is a fractal at every level of game play, the risks and rewards simply go up as you advance in the game and develop more ambitious personal goals.

You can decide what level to play at and grow as you like, as you get better.

It's with this approach that I'll probably always return to Eve, play it for a bit, stop and repeat.

Re: Eve Online fans cheer Microsoft Excel features at annual Fanfest

#160

What are some other games where spreadsheets help? I'll start: - Kerbal Space Program. Figuring out the sizes of different stages, how many solid boosters to add, etc. - Factorio. Ratios of different factories, mostly for creating science packs. - Cookie Clicker. Figuring out what to buy to get the best marginal cookies per dollar.

- Diablo 2. Figuring out the optimal distribution of skill points for your build, taking into account all the different buffs from all the different mechanics.
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