Pryrite: Interactively execute shell code blocks in a Markdown file
1–10 of 13 posts
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#2This is pretty cool, but I couldn't see if there was a way to interactively edit the line before executing
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#3For doing something similar in a browser, klipse supports over a dozen languages - https://github.com/viebel/klipse
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#4Alternatively you could use a jupyter notebook with a bash kernel, yeah?
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#5Alternatively you could use a jupyter notebook with a bash kernel, yeah?
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#6Also take a look at https://github.com/davidbrochart/nbterm
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#7RMarkdown (and now Quarto) has had this for half a decade now and emacs org-mode for two decades.
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#8If you're really old, you'll remember MPW - Macintosh Programmer's workshop.
Commands used the editing document for both input and output.
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#9org-babel has this down really well for org-mode markup you're into the Emacs ecosystem. I've been using it for a little over a year now for notes and documentation.
Re: Pryrite: Interactively execute shell code blocks in a Markdown file
#10Oh, this will be great for interactive environment setup. Getting started with some of our current projects is like summoning Cthulhu and I could see us using this to set up a guided process for it.
I can see the resemblance to Notebooks/RMarkdown, but integrating it into a terminal session is a neat idea. I've not had chance to try it (I'm on Windows) but it seems really cool.