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Moving a macOS window by clicking anywhere on it

mmazzarolo.com

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Re: Moving a macOS window by clicking anywhere on it

#222

I use the feature with the Sway window manager for Linux. With Sway, you can move floating windows like this, and you can also resize or move tiled windows by clicking anywhere in the window while holding down a key.

Sway and i3 stand out to me as “correct” window managers. You get the upsides of tiling (windows don’t occlude one another, no fiddling with exact window placement) but without the typical cost of memorizing loads of keyboard shortcuts (though key combos are still an option). It’s so intuitive to drag around and resize windows with the little preview outlines showing where the window will end up when you release it. I wish the paradigm were more popular; once you’ve tried it going back to floating windows on macOS or the like feels laborious, even with 3rd party tools. I even feel like some simplified version would work great on touch devices like iPads. It wouldn’t be that different from SplitView, other than supporting more than two windows.

Re: Moving a macOS window by clicking anywhere on it

#223

Earlier quoted context omitted.

Wait... you can actually maximise without going full screen? I thought Apple would never back down on that - I use a third-party app to do this usually. If there's a similar thing to let me make a window full height and half width, and to center a window, I can get rid of that app altogether...

Holding Option when clicking the green maximize button will expand the window without entering full screen mode. You know you're doing it right if the glyph inside the button turns from two triangles to a plus sign.

Wow. The things you learn! I've never seen this! What a cool tool!

Re: Moving a macOS window by clicking anywhere on it

#224

I use https://rectangleapp.com/pro and really enjoy this app (I paid for it, it gets a lot of updates/fixes). It mostly takes care of snapping and resizing windows with hot keys, but has a less obvious feature in preferences to use mouse. My setup is: CMD+SHIFT will move any window under mouse pointer CMD+SHIFT+CTRL will resize any window under mouse pointer

I'll throw another option: https://magnet.crowdcafe.com/index.html I bought it in '17 for $1 - possibly the best dollar I've spent. Looks like it's $4 now. Coupled with a QMK keyboard, the modifiers are even easier to use.

Used magnet for years - absolutely gamechanging for OS/X when coming from Windows/snap-window

Re: Moving a macOS window by clicking anywhere on it

#225

I use https://rectangleapp.com/pro and really enjoy this app (I paid for it, it gets a lot of updates/fixes). It mostly takes care of snapping and resizing windows with hot keys, but has a less obvious feature in preferences to use mouse. My setup is: CMD+SHIFT will move any window under mouse pointer CMD+SHIFT+CTRL will resize any window under mouse pointer

Wow, I didn't know there was a paid Pro option, but the same developer also makes the open source app Rectangle, which sounds like the same thing minus a few features. I use it daily. https://github.com/rxhanson/Rectangle/

Re: Moving a macOS window by clicking anywhere on it

#226
post #71

I've enabled this "grab" feature on every Linux window manager that has supported it. Hold alt or the windows key, click, move. Simple usability improvements make a world of difference, but for some reason, they are uncommon.

IIRC, this is standard xlib behavior since the 80’s.

None of window manager behavior is implemented in xlib.

Re: Moving a macOS window by clicking anywhere on it

#229
post #219

Earlier quoted context omitted.

Same with iPhone. My mind was blown when after years of tapping left-arrow someone showed me what happens when you hold down the space key. Or that dragging the iphone chat message app's background to the left reveals the timestamps of each message. It's all very clever and elegant and minimal but consumer technology user interfaces seem to be converging on that of a Theremin.

I so miss the days of the well structured and comprehensive manual. I used to read them end to end. Even if you didn't remember the details you knew what was possible.

So do I, but in entire fairness here that manual for iOS would probably run to three or four thousand pages.

What I really miss is having the time free to peruse a manual like that.

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