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Craft CMS 4 Released

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Re: Craft CMS 4 Released

#31
post #9

Raise your hands if you were an early user of ExpressionEngine or Textpattern — CMSs that weren't skewed into CRMs, Shops or PWAs. Good times, but then WP ate them all.

WP is completely unwork-able for me. I am not smart enough to deal with that codebase. 1-click install is great but the nightmare on the other side of the easy setup is just not something I can deal with. Compromised, incompatible with each other plugins, the legacy blogging engine architecture, the horrible admin UX, the need for additional solutions to have any kind of sane CMS functionality.

I would add to that list, that I can easily get by with zero plugins on a Craft install, it's impossible for me to do that on Wordpress. The over-reliance on Wordpress plugins and their often terrible security is my nightmare.

Re: Craft CMS 4 Released

#32

CraftCMS keeps giving and evolving. It is my go-to for small to mid-size sites that require a CMS. Have been using it for over 5 years, on multiple sites. Clean architecture, excellent documentation, good support. Highly recommended.

> It is my go-to for small to mid-size sites that require a CMS.

What's a "large site", and what would be your go-to for that?

Re: Craft CMS 4 Released

#33
Hey @brandonkelly, would Craft CMS be a practical foundation for a catalog of millions of "things", each of which contains anywhere from tens to hundreds of things? I'm thinking of a use case that I've been assuming would require an application-specific CMS, and now I'm wondering if Craft CMS might be an option.

Re: Craft CMS 4 Released

#34

Hey @brandonkelly, would Craft CMS be a practical foundation for a catalog of millions of "things", each of which contains anywhere from tens to hundreds of things? I'm thinking of a use case that I've been assuming would require an application-specific CMS, and now I'm wondering if Craft CMS might be an option.

I can't answer this specifically, but the consensus in the community is, that if your server can handle the database and requests, then Craft won't have a problem handling it.

> There are Craft CMS and Craft Commerce sites in the wild running smoothly with tens of millions of elements, and we’ve seen smaller sites struggle to keep up with modest amounts of traffic. The answer is usually “yes, Craft can handle that,” but you should take care with a few things that maximize your site’s ability to handle a growing body of content [1]

[1] https://craftcms.com/knowledge-base/how-much-content-can-a-c...

Re: Craft CMS 4 Released

#35
post #13

After fighting Headless CMS solutions for years I ended up with using Craft in headless mode with GraphQL. It solves pretty much everything a web CMS should do and I'm able to use modern frontends like Next.js. It's the ultimate no-code solution, and you don't need to touch PHP unless you want to create a plugin. I also like how I can host it myself locally and on the server of my choice. Throw it on a Hetzner cloud…

Is there any guide (online) that you followed for this CraftCMS-GraphQL-Next.js architecture? I'm intrigued and would appreciate being referred to some source material, if any is available.

What do you use as your 'head', if you don't use CraftCMS's? Are you using something you create with Next.js?

Re: Craft CMS 4 Released

#36

I was working at EllisLab on ExpressionEngine when Craft was first released. I don't know what things were like over at P&T, but it was interesting to witness from inside EllisLab. I would say Craft v ExpressionEngine is a case study in what happens when you don't pay your techdebt. Even if you have a lot of good ideas, if you don't stay on top of your techdebt, someone can always come, start fresh, cherry pick and b…

Hey Daniel, I remember that strong voice. You definitely had the right architectural instincts, basing everything on singletons in CodeIgniter was not great, plus all the other countless mixing of separate concerns, definitely made some things difficult. From my perspective, the whole lack of progress was not prioritizing the right things in the right way, i.e. there should have been an intense focus on delivering iterative value quickly, but the right value, like things the market wanted and that would actually make a difference in decisions about whether or not to choose another solution. I think we could have managed that even with the tech debt. My current project also has a lot of tech debt (some worse than EE), but we're still able to grow the business and are currently on a trajectory to become the market leader because we're still able to get the right value out quickly (well that plus good marketing, sales, etc). That's not to say we're just piling on more debt, we try to leave things better than we find it, new code is specifically designed for easy maintainability and extendability, and we still take time to invest (but not 2 years). But to me it says maybe we can have both, but it's all about priorities and trade-offs, and we just spent too much time on the wrong stuff.

Re: Craft CMS 4 Released

#37

Hey @brandonkelly, would Craft CMS be a practical foundation for a catalog of millions of "things", each of which contains anywhere from tens to hundreds of things? I'm thinking of a use case that I've been assuming would require an application-specific CMS, and now I'm wondering if Craft CMS might be an option.

Most scaling issues come from overly complex content models. The overall volume of content isn’t much of a concern.

Re: Craft CMS 4 Released

#38

I was working at EllisLab on ExpressionEngine when Craft was first released. I don't know what things were like over at P&T, but it was interesting to witness from inside EllisLab. I would say Craft v ExpressionEngine is a case study in what happens when you don't pay your techdebt. Even if you have a lot of good ideas, if you don't stay on top of your techdebt, someone can always come, start fresh, cherry pick and b…

Hey Daniel, I remember that strong voice. You definitely had the right architectural instincts, basing everything on singletons in CodeIgniter was not great, plus all the other countless mixing of separate concerns, definitely made some things difficult. From my perspective, the whole lack of progress was not prioritizing the right things in the right way, i.e. there should have been an intense focus on delivering it…

Hey Kevin! Yeah, one of the things I've learned with age (and am still working on, probably a lifelong project) is tempering that voice.

My memory is that we didn't really know what those things might be and had no real way to find them out. But I could easily be misremembering.

It's one of the things I really appreciate about my current role - we have sales, marketing, product, and design functions responsible for figuring out what to build (which we offer input into), but largely, in engineering, we can trust they're doing a good job and just figure out how to build it. We definitely still have our techdebt, but we manage it very intentionally - where that sometimes means intentionally leaving it in place and adding to the ball of duct tape because we can't unwind it now. But it's never reached the point of becoming systematic. Our worst techdebt is tucked into corners where the unintended consequences caused by touching it can't reach too far.

I feel like it's a really good balance, take on techdebt intentionally, don't let it get systematic, and pay it off intentionally when you can.

With EllisLab, a more piecemeal approach very well may have been the right one. How do you think we should have approached it? EE was so tightly coupled through those singletons at the time - maybe singleton wrappers around subsystems, taking one at a time as features touched them? What features do you think we should have focused on? I'd be really interested in hearing more of your perspective on EllisLab before and post Craft. You lasted a lot longer than I did and probably have a lot more insight and thoughts!

Re: Craft CMS 4 Released

#39

Earlier quoted context omitted.

Hey Daniel, I remember that strong voice. You definitely had the right architectural instincts, basing everything on singletons in CodeIgniter was not great, plus all the other countless mixing of separate concerns, definitely made some things difficult. From my perspective, the whole lack of progress was not prioritizing the right things in the right way, i.e. there should have been an intense focus on delivering it…

Hey Kevin! Yeah, one of the things I've learned with age (and am still working on, probably a lifelong project) is tempering that voice. My memory is that we didn't really know what those things might be and had no real way to find them out. But I could easily be misremembering. It's one of the things I really appreciate about my current role - we have sales, marketing, product, and design functions responsible for f…

> My memory is that we didn't really know what those things might be and had no real way to find them out.

Haha yeah this is basically what happened. I don't want to get too far into the weeds on a public forum, but in general, the suggestion of market research was initially met with resistance. I think they came around to the idea eventually but it was too late.

> I feel like it's a really good balance, take on techdebt intentionally, don't let it get systematic, and pay it off intentionally when you can.

That's a great summary. Stop the systems that create the debt by learning to separate concerns or discouraging other anti-patterns, and only take out debt if the trade-offs make sense and hopefully have a plan to pay it off.

> With EllisLab, a more piecemeal approach very well may have been the right one. How do you think we should have approached it?

I think were going in the right direction with the Relationships parser and later the new conditionals parser, they were very object-oriented and easily testable, and weren't too coupled with persistence or presentation concerns like the typical patterns of just putting everything in a library or controller, but not all of us were skilled enough to keep doing that. I feel like later on we naturally started using patterns like you see in Working Effectively with Legacy Code in order to keep newer code testable and easier to maintain, and then plugging those things into legacy where they were needed. These days, my bias is to fit things into Hexagonal Architecture so if it were me now, I would try to decompose the various major areas into loosely-coupled modules bound by well-defined interfaces, and the internals of those modules would be highly cohesive. You can kind of work towards this piecemeal as you work on various features but there's an awkward in between phase that can last for years on complex domains.

> EE was so tightly coupled through those singletons at the time - maybe singleton wrappers around subsystems, taking one at a time as features touched them?

Yeah maybe, we eventually made a solution for the `$db` singleton by making it so you could just ask for a new instance every time, that way no other code could mess with your in-progress query-building. I'd bet most of the classes that were singletons didn't have to be that way and we could just make new instances when we needed them. They were probably only singletons because it was convenient access and looked magic in CodeIgniter, and most of us were so green that we didn't know better.

> What features do you think we should have focused on?

Probably the things people asked for for years that Craft launched with and Packet Tide is now adding. We did come around to things like Live Preview and Fluid fields there towards the end but like I mentioned earlier, at a certain point it was too late. The market had gotten away from us and the community was fractured.

> I'd be really interested in hearing more of your perspective on EllisLab before and post Craft. You lasted a lot longer than I did and probably have a lot more insight and thoughts!

Sure feel free to reach out on Facebook if you want, I think we're still connected here. Yes I was there for too long.

Re: Craft CMS 4 Released

#40

I have been using Craft to run my newsletter, Tedium ( https://tedium.co ), since the start of 2019. I moved from Ghost, which at the time was not really designed for newsletters at all. I find Craft an amazing tool when I want to add new things—a big difference from Ghost, where everything is just kind of set for you and you have to rely on external integrations to expand functionality. I custom-code my emails and i…

what are you using for sending emails? any recommendations if you have evaluated multiple platforms for email?
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