Mechanical Watch
341–350 of 425 posts
Re: Mechanical Watch
#342Earlier quoted context omitted.
> you may find out that the real problem is that solid-state physics isn't object-oriented I am saving this quote for future use. Thank you :)
Funny, I would argue that the rock on my table is very definitely an object ;)
Objects are a convenient day-to-day model in real life and software, but there are more "functional" models that comprise the object model.
Re: Mechanical Watch
#343I was curious how he did those visualizations so I looked at the source code. Turns out he codes everything by hand in WebGL [1]. Absolutely impressive stuff. Source code is non-minified so you can have a look and understand everything as well. [1]: https://ciechanow.ski/js/watch.js
I'm observing that developers these days are quite surprised to see anyone write code for OpenGL / WebGL directly instead of using some layer of abstraction on top, such as Three.js or Unity etc. Few seem to know that OpenGL already is an abstraction of the computing model underneath. A couple years ago I did some consulting for a company that needed a point cloud rendering engine. Luckily I had one ready to go. I sh…
Re: Mechanical Watch
#344I was curious how he did those visualizations so I looked at the source code. Turns out he codes everything by hand in WebGL [1]. Absolutely impressive stuff. Source code is non-minified so you can have a look and understand everything as well. [1]: https://ciechanow.ski/js/watch.js
You really have to admire people who do stuff like that (I can't imagine that I would ever have the patience to do that).
What I'm mildly curious about is why would anyone want to do it? Is there a demand for such stuff? I can understand it if the exercise was for training people but wouldn't most people who were interested in the internal workings of watches already be familiar with them?
I'd reckon most would be like me in that they'd pulled enough watches apart in their younger years to already know their ins and outs (I've long lost track of the number watches and clocks I've either fixed or disassembled by the time I was a teenager).
Re: Mechanical Watch
#345Earlier quoted context omitted.
True multimedia is a lost art. We had it back in the 90s when software came on discs and it was a high-density, polished product that combined text, audio, video, and interactive elements on the same page. The internet taking over turned everything back into text, and then as bandwidth grew the only thing we thought to use it on was higher and higher bitrate video. When I was a kid I thought the future was going to b…
>True multimedia is a lost art. We had it back in the 90s when software came on discs and it was a high-density, polished product that combined text, audio, video, and interactive elements on the same page. This reminds me of Microsoft Encarta.
Re: Mechanical Watch
#346Earlier quoted context omitted.
According to his Twitter, he just uses bare canvas and WebGL. [1] What a legend. You can inspect the page and read the source js, it is unminified. [1] https://twitter.com/BCiechanowski/status/1484013009219375105...
Very impressive. The only thing that would make it better is a physics engine that would allow the user to play with gears etc.
Re: Mechanical Watch
#347Re: Mechanical Watch
#348Earlier quoted context omitted.
> you may find out that the real problem is that solid-state physics isn't object-oriented I am saving this quote for future use. Thank you :)
Funny, I would argue that the rock on my table is very definitely an object ;)
Re: Mechanical Watch
#349Earlier quoted context omitted.
A mechanical watch needs regular service which is usually just cleaning, lubricating, replacing seals and springs. Eventually it will need replacement parts and that is probably the end of life for the watch. There are a some brands that will service every watch they've ever made, fabricating new parts as needed. Few of us can afford one of those.
I have seiko automatic which kept great time when I first bought it, but not long after, it slipped off my wrist and fell on the tile floor. Since then it has been losing time but no so much as to be a huge problem. Would service easily fix this or is it just something to live with?
Take it to a watchmaker, a fix like this would be pretty straightforward.
Re: Mechanical Watch
#350Earlier quoted context omitted.
>True multimedia is a lost art. We had it back in the 90s when software came on discs and it was a high-density, polished product that combined text, audio, video, and interactive elements on the same page. This reminds me of Microsoft Encarta.
Microsoft sold a bunch of titles for things like music. They did quite a nice job as I recall during that period when it was really rather wondrous you could hold all this information in the palm of your hand.