I was curious how he did those visualizations so I looked at the source code. Turns out he codes everything by hand in WebGL [1]. Absolutely impressive stuff. Source code is non-minified so you can have a look and understand everything as well. [1]: https://ciechanow.ski/js/watch.js
Mechanical Watch
91–100 of 425 posts
Re: Mechanical Watch
#92I'd gladly pay for content like this. It's so informative. I've watched yt channels of people who disassemble and fix automatic watches, but never understood all the intricacies in such detail. This is what journalism, or writing in general, should be about. Explain things and go into details.
Re: Mechanical Watch
#93Re: Mechanical Watch
#94Re: Mechanical Watch
#95Earlier quoted context omitted.
He does it "the right way™". Use the platform. Don't use any framework or generic library. Go straight to the point and code what you need, when you need it. Don't minify or bundle anything, and let the people who are learning and courious a straightforward way to connect the dots, without forcing them into a github repository with 90% of the code unrelated to the thing and existing just to glue 1000 pieces written b…
I mostly agree with you, but I don’t mind minification when appropriate, as it can serve a functional purpose with tangible end-user-friendly benefits (less downloaded over the network = faster response times). But if you want to be friendly to the tinkerers, you could always host both the *.js and *.min.js versions, and have the webpage just pull the latter - anyone who wants the unminified source can remove the “mi…
Re: Mechanical Watch
#96Re: Mechanical Watch
#97I was curious how he did those visualizations so I looked at the source code. Turns out he codes everything by hand in WebGL [1]. Absolutely impressive stuff. Source code is non-minified so you can have a look and understand everything as well. [1]: https://ciechanow.ski/js/watch.js
Can you point to what libraries he could have used that would have made it simpler? I doubt anything like would benefit from any type of abstraction that currently exists, unless it was a more interactive application that would incorporate user input etc.
Re: Mechanical Watch
#98Re: Mechanical Watch
#99Earlier quoted context omitted.
True multimedia is a lost art. We had it back in the 90s when software came on discs and it was a high-density, polished product that combined text, audio, video, and interactive elements on the same page. The internet taking over turned everything back into text, and then as bandwidth grew the only thing we thought to use it on was higher and higher bitrate video. When I was a kid I thought the future was going to b…
There is absolutely a market for your LOTR example. I think a kickstarter made LOTR or Harry Potter Interactive applications like you are purposing could charge $1,000 maybe. And I 100% align with your 90's prediction. What we gained going from Encarta to Wikipedia was amazing, but we shouldn't forget that we lost some things too. https://www.youtube.com/watch?v=po3yW-wdLr0