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Square-Enix sells all of its Western game studios and their games to Embracer

arstechnica.com

81–90 of 264 posts

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#81

Earlier quoted context omitted.

One of the ex rare Goldeneye Devs said in an interview that the N64 not having a cd drive lost them that generation. I think he's probably mostly right. Cartridges were not only an anti piracy move, it saved on cost of console manufacturing (the N64 was still sold at a loss). As you point out N64 games were originally a lot more expensive than playstation games. Also Nintendo were really restrictive with who could de…

The N64 controller did Nintendo no favors, particularly with games like Goldeneye. The original playstation controller didn't stand the test of time either, but once the analog sticks were added it became an instant classic.

The controller was weird then and is even weirder in hindsight but as I recall:

1. This was the first console controller with any analog stick at all.

2. Goldeneye, though it controls differently to modern shooters, was an excellent use of the single stick at the time. You could also use dual sticks by using two controllers at once - groundbreaking!

3. The Z-button was the first trigger-style button on console controllers.

4. The rumble pack was one of (if not) the first force feedback options for console controllers.

So obviously very many of the concepts in the N64 controller laid the groundwork for what became the standard controller design later, with dual triggers, dual sticks, and built-in force feedback.

Personally I think the N64 controller was less weird than:

1. Gamecube controller

2. Wiimote

3. Dual Screen handheld with touchscreen and stylus

4. Probably whatever the Wii-U had.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#82

Earlier quoted context omitted.

One of the ex rare Goldeneye Devs said in an interview that the N64 not having a cd drive lost them that generation. I think he's probably mostly right. Cartridges were not only an anti piracy move, it saved on cost of console manufacturing (the N64 was still sold at a loss). As you point out N64 games were originally a lot more expensive than playstation games. Also Nintendo were really restrictive with who could de…

The N64 controller did Nintendo no favors, particularly with games like Goldeneye. The original playstation controller didn't stand the test of time either, but once the analog sticks were added it became an instant classic.

I'll give them a pass on that one. In the era of the N64's design stage I don't think anyone knew what a good controller setup with (an) analog stick(s) would be like. Even the original Xbox came with an awful controller, though at least they got the layout right.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#83

Hopefully a new Deus Ex game might be a possibility again.

Heh. This is not to call you out because I absolutely did the same up until last week (and I'm certain a high percentage of others are the same). I've recently decided to make it a habit of reading articles first (directly from the publisher website) before even visiting Hacker News or Reddit. And after you do that, you start to realize how much discussion is based entirely around headlines. Anyway, from the article:…

I would take anything EM says with a grain of salt.

I think they have no desire to make another Deus Ex game. MD was released in a "rushed" manner according to them, despite having over 5 years of dedicated development :/ But maybe a new parent will breath some life/money into their development cycle.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#84

Pretty please can we have the final installment of the Adam Jensen Deus Ex trilogy now. Left us hanging in the middle of what might be one of my favorite neo noir, cyberpunk series because open world story driven games were losing out back then. There's clearly an appetite now given recent releases and their success.

I think Deus Ex is done. A finish to the Jensen story would rely upon Eidos Montreal being able to produce more than one game every 5 years. Since Mankind Divided, they've released only a Guardians of the Galaxy game. MD was a great game, which was according to Eidos Montreal kneecapped by "Square rushing it out". Human Revolution was an even greater game, but still slightly kneecapped by "Square rushing it out".

Perhaps, my understanding is that is all a result of Square's mismanagement so now with that seemingly out of the way maybe they'll course correct.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#85
post #47

The newer tomb raider games are the most AAA games I’ve ever seen. Not saying they’re good, or bad, but every other moment is a handcrafted moment. It sort of works. A lot of it is platforming through crumbling environments. Which is pretty cool. It’s sort of overdone too. SquareEnix felt legendary growing up.

The original Tomb Raider was almost Minecraft-esque. It was composed of blocks of different heights and slopes in a 2D grid. This allowed the developers to create all sorts of scenarios from simple tools to put Lara through and really test all her abilities. I played through the first "new" Tomb Raider and it was very much "walk on the path marked walkable, climb the ledges/walls marked climbable, shoot the specially…

You have pretty much summarized what I liked about the new Tomb Raider: It's kinda linear, so you just go with the flow.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#86

Earlier quoted context omitted.

I think that's just pandering. The markets expect to hear this line and will punish the stocks of tech companies that don't show some kind of investments into this kind of stuff. They'll make some NFT-based card game with advanced self-learning AI opponents just to tick all the right boxes.

Why? Because enough VCs/Hedge Funds have bought into the lie that is crypto or “AI”. Is this some kind of economic extortion?

Famously: https://www.cnbc.com/2017/12/21/long-island-iced-tea-micro-c...

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#87

Earlier quoted context omitted.

I've never really liked those franchises, even though they do have AAA production value behind them. Uncharted and God of War in particular just feel like button-pressing simulators to me; they feel like 8 hour long cutscenes with a few QTEs and points where you can wiggle your joystick. Maybe I'm just spoiled by gameplay-heavy titles as of late, but a lot of Sony franchises feel like they'd be better as movies inste…

I've never played Uncharted, but I had a much different God of War experience from what you described. There's really quite a lot of gameplay there, and some of the optional combat encounters were ridiculously tough -- certainly not QTE-ridden cutscenes. Some of the puzzles were repetitive and there was certainly quite a lot of dialog, but I never felt like I was in a button-pressing simulator.

Maybe OP is considering the earlier games in the series? I agree with you that certainly compared to Uncharted and Tomb Raider the latest God of War has far more engaging world design and combat.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#88

Earlier quoted context omitted.

The N64 controller did Nintendo no favors, particularly with games like Goldeneye. The original playstation controller didn't stand the test of time either, but once the analog sticks were added it became an instant classic.

The controller was weird then and is even weirder in hindsight but as I recall: 1. This was the first console controller with any analog stick at all. 2. Goldeneye, though it controls differently to modern shooters, was an excellent use of the single stick at the time. You could also use dual sticks by using two controllers at once - groundbreaking! 3. The Z-button was the first trigger-style button on console contro…

> Gamecube controller

The Gamecube controller may have looked a bit funny, but it's at least recognizable by modern standards. I recall it being quite comfortable to use at the time. If you gave both it and the original N64 controller to a young person today who had no idea about Nintendo's history, I daresay she'd call the Gamecube controller the less weird of the two.

Also, it wasn't Nintendo, but I'd call the Dreamcast controller a bit weird. Gigantic, weirdly shaped, a dinky LCD smack dab in the center ...

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#89
post #35

Earlier quoted context omitted.

Then you should play uncharted and the last of us. This is peak AAA

Am I the only one that can't stand these games? They are so restrictive in their gameplay, so linear! It feels like watching an interactive movie more than playing a game.

When it's done well, I'm willing to embrace the cinematic nature of these games. Like a movie, the game is taking me on an adventure, but unlike a movie, I am responsible for whether my character succeeds or fails. If I don't jump at the right time, or deal with the attacker coming up behind me, my character will die and it will be my fault.

Sure, I'm aware somewhere in the back of my mind that everything has been laid out for me, but in my favorite games, I'm able to suspend my disbelief. However, if I can't figure out where to go, or if the game is too hard and I die too frequently, or if the game is too easy and I don't feel a threat, or if the pacing gets bogged down by optional side quests and bullshit skill trees... it's very easy for any of these things to break the illusion.

I'd actually hold up Portal 2 as the best example of a linear cinematic experience done right. The pacing is perfect, the difficulty is perfect, and there's no distracting side quests or experience points. Combined with the first person perspective and the mute protagonist, I really feel like I am Chell, trapped inside Aperture Science and talking to Wheatley.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#90

Earlier quoted context omitted.

How is that relevant?

"In addition, the Transaction enables the launch of new businesses by moving forward with investments in fields including blockchain, AI, and the cloud," Square Enix said.

You're not going to underprice a sale because of that. Even if you believed that you could take the money and "100x itself in the cryptospace"", why not 100x $500M, instead of 100x $300M?

(Unless you disagree with the parent's point, that is, and think that that is a fair price for what was sold. I'm not commenting on that, only that "investing the proceeds in crypto" doesn't make sense in this argument.)

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