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We think this cool study we found is flawed. Help us reproduce it

pudding.cool

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Re: We think this cool study we found is flawed. Help us reproduce it

#301

Earlier quoted context omitted.

By this logic the expression "being able to tell" should be banned from the English vocabulary, because no-one is able to tell anything with 100% certainty. Requiring 100% certainty as a precondition of using this expression is silly.

It depends on the framework. I can tell a geometric figure is a square because it’s a quadrilateral with right angles and sides of equal length. You could ask me a question like “Is a rectangle with a side of length 1 and a diagonal of root 2 a square?” and I can tell it is. Ask me “Was 1 1 1 1 produced by a random process?” and it’s impossible to tell in the way I did with the square.

Ask me "Was 19 19 19 19 19 19 19 produced by a random process" and I can say 'most likely not!'.

But then: https://www.dailymail.co.uk/news/article-2162190/What-odds-R...

Re: We think this cool study we found is flawed. Help us reproduce it

#302

Earlier quoted context omitted.

By this logic the expression "being able to tell" should be banned from the English vocabulary, because no-one is able to tell anything with 100% certainty. Requiring 100% certainty as a precondition of using this expression is silly.

> no-one is able to tell anything with 100% certainty Including this very assertion? So it's possible that _someone_ could tell _something_ with 100% certainty?

absolutely, probably you just did.

Re: We think this cool study we found is flawed. Help us reproduce it

#303
post #237

Earlier quoted context omitted.

Your point doesnt refute OPs argument. Your final statement "you can say the latter is more likely random" is not the same as "you can say this sequence is not random". I think lots of people (especially programmers) who know about true RNG vs expectations of RNG might intentionally put in strings of same numbers, or not include the full set, because we know its what often happens during plain RNG. It isnt clear what…

Exactly, and their "good" dice roll sequence, 3 1 5 6 2 6 3 4 4 1 contained the full set which should only happen ~1/4 of the time for 10 rolls. It also contained no number more than twice, which should happen I'm curious about how they scored this section because my overall age was reported to be 60+ with the sequence 2 1 5 2 6 2 2 4 6 6.

I always pressed the same button. Let's say 10x 1. You get a rating below 60 then. Just in case you need the sequence to come towards your real age group when you redo the experiment.

Perhaps to guess random is also in the property of the age of someone clicking on a website? Perhaps someone should create an experiment that finds their experiment flawed ^^

Re: We think this cool study we found is flawed. Help us reproduce it

#304

Earlier quoted context omitted.

> That instruction is a flaw in the experiment. It's always impossible to tell, for any given sequence, whether it was produced by a fair die. There's nothing an experimental subject can do to make the impossible more impossible. Baloney! Say you measure the traffic to your website in the morning and the evening, every day for a week. And this is what you see: day: 1 1 2 2 3 3 4 4 5 5 6 6 7 7 time: M E M E M E M E M…

You've answered a different question. The question is: can you construct a sequence of dice-casts that an adversary can't distinguish from a real dice-cast? Answer: you can't.

> The question is: can you construct a sequence of dice-casts that an adversary can't distinguish from a real dice-cast?

Yes, obviously:

A: 2 4 4 3 5 2 3 6 4 2

B: 5 5 5 6 4 1 1 2 4 5

One is a real dice-cast with a d6 I had lying around. The other is the (100% deterministic) output of:

  echo 1651434259 $X | md5sum | grep -o '[1-6]' | paste -sd' '
for some X. Feel free to explain[0] how you are able to distinguish which is which.

The real issue is that most people don't bother to produce random numbers in a way that's actually secure (which, to be fair, is rather tedious if you don't have a computer handy, and downright prohibitively impractical if you want to do it all in your head, so why would you bother?), either in the study or in general.

0: If you'd like a more black-box distinguishment, I can provide a longer list; obviously a adversary can get the right answer 50% of the time just by chance.

Re: We think this cool study we found is flawed. Help us reproduce it

#306
post #297
post #237

Earlier quoted context omitted.

Exactly, and their "good" dice roll sequence, 3 1 5 6 2 6 3 4 4 1 contained the full set which should only happen ~1/4 of the time for 10 rolls. It also contained no number more than twice, which should happen I'm curious about how they scored this section because my overall age was reported to be 60+ with the sequence 2 1 5 2 6 2 2 4 6 6.

I also scored 60+ (actual age is in my 30s). I had similar thoughts and also did things like not use up all the numbers and repeat numbers more than twice exactly because I've looked at a lot of random number sequences in my life and I was trying to make it look like one of those.

> I've looked at a lot of random number sequences in my life and I was trying to make it look like one of those.

This is perhaps the difference between pseudo and statistically random. No idea which of those the study or the experiment is trying to validate btw.

And IIRC, interestingly they write that human capacity to create random numbers declines 25+. I can imagine that the older we are the more we look for something to make our decisions look more random based on what we've learned so far - more time, there was more time to look at more random number sequences - and the less random the outcome will be.

Re: We think this cool study we found is flawed. Help us reproduce it

#307
I sort of knew before going in to the experiment the "trick" that most humans perceive randomness wrongly. So I knew coin flip sequence "hhhhttthhht" is more "random" than "hthhtththhth", which most people would choose.

I guess my knowledge kind of ruins the experiment. Note I chose the first sequence because I know, but I have to battle with my intuition which urges me to pick the second (wrong) option.

Re: We think this cool study we found is flawed. Help us reproduce it

#308
post #263
post #119

Earlier quoted context omitted.

But their data doesn't make sense to be personally... Only 5% of their dataset is above the age of 60, making their claim that they are getting 50% of their guesses wrong seem like they are calculating it wrong. Surely their cut-off should be at the 95th percentile of the data? They shouldn't be guessing 'under 60' the same proportion of times as 'over 60', because their population is mostly under 60.

Again though, they are arguing that there is no correlation between randomness and age. This was just a demonstration that when they use randomness to predict age, the results are wrong 50% of the time-- which is precisely in accordance with their hypothesis

Yeah but their guess shouldn't be wrong 50% of the time as again that means that they can’t have picked the 95th percentile result! Because it’s 50:50 I’ll assume that they are assigning people scoring higher than average the “under 60” category - which is obviously incorrect. Otherwise how do they pick the cut off?

To explain with another example - let's say that I have a dataset of 100 people's scores at golf (no handicaps) and I know that 5% of them are pro-players and others are 'advanced amateurs'. Because of this I might take the top 5 scores and guess that they are pro's and assign the others the guess of 'advanced amateur'.

Now let's say that there was actually no correlation between people's scores at golf and their 'pro' status - what accuracy would I expect in the above experiment? The answer is actually closer to 90% 'accurate guesses' than 50%! (Although obviously - that's 90% accurate based on random chance).

Now if someone told me they got 50% of the guesses wrong at this task, that implies that they guessed that the top 50% of those golfers were pro rather than picking the top 5% of scores, and I would question the methodology.

This % is similar to the dataset in the webpage - I downloaded it, filtered out exclusions and c4% of the valid responses are 60 or over.

If I inherently pick a small population (i.e. over 60's are c4% in this dataset) and I am guessing wrong 50% of the time, it means that my cut-off is incorrectly calibrated. Their score cut-off should, at worst, be picking the wrong 4% and missing another 4%.

Am I going crazy? It seems logical to me, but to be open maths isn't my strong point. I just know that if I designed the guessing rule, I would be getting more than 50% (my algorithm would be 'if the users average score across the three tests is less than -1.5, assign 'over 60' and that would get c95% accurate guesses, albeit it would still not prove anything and I agree with the authors overall premise!).

Re: We think this cool study we found is flawed. Help us reproduce it

#309
post #150

> so that if another person is shown your sequence of digits from 1 to 6, he/she should not be able to tell whether these numbers were produced by a real die or just “made up” by somebody. That instruction is a flaw in the experiment. It's always impossible to tell, for any given sequence, whether it was produced by a fair die. There's nothing an experimental subject can do to make the impossible more impossible. > t…

> It's always impossible to tell, for any given sequence, whether it was produced by a fair die. There's nothing an experimental subject can do to make the impossible more impossible. That's just not true. Or feel free to play a game with me. We'll roll a 20 sided die. If it comes up 20, you give me a ten. If it comes up any other number, I'll get you a dollar. Nice EV on that! Oh, the die has come up 20, 20, 20, 20,…

> Oh, the die has come up 20, 20, 20, 20, 20, 20, 20 the last seven times. Do you play?

If you let me float the die in a cup of water and spin it to determine its not weighted so the 20 comes up, or have some magical means of assuring me the die is not weighted 100% yes I would play.

It's entirely possible that a fair die rolls 20 7x in a row, but it's more probable that you're cheating.

Re: We think this cool study we found is flawed. Help us reproduce it

#310
After doing it for real, I tried it a few more times with a cryptographically random shuffle. Interestingly, the computer got a worse score on average.

Method:

I started `irb`, and picked like so:

  require 'securerandom'
  # Coin flip 
  12.times { p [:heads, :tails].shuffle(random: SecureRandom)[0] }
  # Dice roll
  10.times { p (1..6).to_a.shuffle(random: SecureRandom)[0] }
  # 10 dots
  10.times { p (1..9).to_a.shuffle(random: SecureRandom)[0] }
I disconnected from the internet before the scores were submitted so as not to taint the survey. (Ranking calculation happens offline based on a CSV of scores loaded into the browser early on.)

Results:

For: "Your answer got a higher random score than X% of people in the study."

Me: 46%, 71%, 59%, 72%

Computer: 32%, 20%, 47%, 31%

My sample size is obviously too small for anything conclusive. However, I'll admit it makes me a little suspicious that something else is amiss.

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