So what's up with this game having a Grand Vizier named Jaffar and Disney's Aladdin having a Grand Vizier named Jafar? Edit: Did some digging around and apparently there was a fictional Grand Vizier named Jaffar in the 1940s film "The Thief of Bagdad." http://en.wikipedia.org/wiki/The_Thief_of_Bagdad_(1940_film) So it looks like those two instances are a rip-off of a character in that movie.
Prince of Persia for Commodore 64/128 released
41–50 of 52 posts
Re: Prince of Persia for Commodore 64/128 released
#42Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!
Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.
October 23, 1986
Everyone in the office has been playing a lot of Tetris - a
Russian submission for the IBM PC. It’s a classic, like
Breakout. But I don’t think Broderbund is going to publish
it. The knaves.Re: Prince of Persia for Commodore 64/128 released
#43My first thought was, cool! I still have my Commodore 64, and it still works (tested a few weeks ago). Second thought was, damn! How the heck am I going to get that on a floppy to load it on my Commodore?
Re: Prince of Persia for Commodore 64/128 released
#44Re: Prince of Persia for Commodore 64/128 released
#45I'm a huge fan, personally, of the Oric-1/Atmos machines, and in the last few years we've had quite some great titles released for this platform .. you can see some of these great releases here:
http://www.oric.org/index.php?page=software
I'm a personal fan of the SPACE 1999, PULSOIDS, and IMPOSSIBLE MISSION titles, being that they are recent ports/releases being done to bring life back into the platform. Anyone with an interest in their gaming history would do well to investigate this new phenomenon ..
Re: Prince of Persia for Commodore 64/128 released
#46Ohh the memories. Back in '90 or '91 I was teaching myself Turbo Pascal and completely sucking so badly at PoP that I wrote a cheat - I made a little DOS GUI save game editor that could max out your lives and/or time remaining. I released it to the wild but sadly there's no chance of finding that source again.
How'd you release to the wild back then? BBS?
Re: Prince of Persia for Commodore 64/128 released
#47This game really did pioneer great animation in video games (wasn't it the first one to use rotoscoping?), but damn was it punishingly hard. I still have a phobic reaction seeing screenshots of this game :)
I think Karateka, 5 years before Prince of Persia, was the first rotoscoped game. Jordan Mechner made both of them though.
The Apple II version came on one apparently single-sided disk. As an easter egg, a second version of the game was placed on the flip side of the disk. If one put the disk into the drive upside-down, the game played identically to the first side, except that the game was displayed vertically flipped. According to Mechner, this was done as a joke, causing naive users to call tech support and ask why the game was upside-down. Invariably, they would receive the reply, "take the disk out, insert it right-side up, and reboot".
Re: Prince of Persia for Commodore 64/128 released
#48Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!
Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.
Not worked on such interesting projects, but wish I'd started a work journal years ago - might have to start one now!
Re: Prince of Persia for Commodore 64/128 released
#49This game really did pioneer great animation in video games (wasn't it the first one to use rotoscoping?), but damn was it punishingly hard. I still have a phobic reaction seeing screenshots of this game :)
I think Karateka, 5 years before Prince of Persia, was the first rotoscoped game. Jordan Mechner made both of them though.
Re: Prince of Persia for Commodore 64/128 released
#50Earlier quoted context omitted.
I only played it once. For about three years straight.
This was my favorite game (way back 1989). Missed it all these years. I used to complete the whole thing in 20 or 25 minutes. Was so happy to see the screenshots. Any way I could run this on a new OSX machine ?