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Prince of Persia for Commodore 64/128 released

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41–50 of 52 posts

Re: Prince of Persia for Commodore 64/128 released

#41

So what's up with this game having a Grand Vizier named Jaffar and Disney's Aladdin having a Grand Vizier named Jafar? Edit: Did some digging around and apparently there was a fictional Grand Vizier named Jaffar in the 1940s film "The Thief of Bagdad." http://en.wikipedia.org/wiki/The_Thief_of_Bagdad_(1940_film) So it looks like those two instances are a rip-off of a character in that movie.

Also http://en.wikipedia.org/wiki/Ja%27far_ibn_Yahya

Re: Prince of Persia for Commodore 64/128 released

#42
post #13
post #11

Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!

Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.

  October 23, 1986

  Everyone in the office has been playing a lot of Tetris - a
  Russian submission for the IBM PC. It’s a classic, like
  Breakout. But I don’t think Broderbund is going to publish
  it. The knaves.

Re: Prince of Persia for Commodore 64/128 released

#43
post #37

My first thought was, cool! I still have my Commodore 64, and it still works (tested a few weeks ago). Second thought was, damn! How the heck am I going to get that on a floppy to load it on my Commodore?

The nice thing about the old commodore drives is that they (almost) use a standard bus that allows easy implementation using microcontrollers: http://www.c64-wiki.com/index.php/SD2IEC

Re: Prince of Persia for Commodore 64/128 released

#45
There is a lot of interest in the old 8bit platforms these days .. those of us with the machines still in operation are having a blast with the new wave of software being developed.

I'm a huge fan, personally, of the Oric-1/Atmos machines, and in the last few years we've had quite some great titles released for this platform .. you can see some of these great releases here:

http://www.oric.org/index.php?page=software

I'm a personal fan of the SPACE 1999, PULSOIDS, and IMPOSSIBLE MISSION titles, being that they are recent ports/releases being done to bring life back into the platform. Anyone with an interest in their gaming history would do well to investigate this new phenomenon ..

Re: Prince of Persia for Commodore 64/128 released

#46
post #15

Ohh the memories. Back in '90 or '91 I was teaching myself Turbo Pascal and completely sucking so badly at PoP that I wrote a cheat - I made a little DOS GUI save game editor that could max out your lives and/or time remaining. I released it to the wild but sadly there's no chance of finding that source again.

How'd you release to the wild back then? BBS?

Yes, BBS.

Re: Prince of Persia for Commodore 64/128 released

#47
post #16
post #12

This game really did pioneer great animation in video games (wasn't it the first one to use rotoscoping?), but damn was it punishingly hard. I still have a phobic reaction seeing screenshots of this game :)

I think Karateka, 5 years before Prince of Persia, was the first rotoscoped game. Jordan Mechner made both of them though.

Karateka was the first game I saw and played on a friend's Apple II clone. It had a really cool easter egg (from the Wikipedia page) -

The Apple II version came on one apparently single-sided disk. As an easter egg, a second version of the game was placed on the flip side of the disk. If one put the disk into the drive upside-down, the game played identically to the first side, except that the game was displayed vertically flipped. According to Mechner, this was done as a joke, causing naive users to call tech support and ask why the game was upside-down. Invariably, they would receive the reply, "take the disk out, insert it right-side up, and reboot".

Re: Prince of Persia for Commodore 64/128 released

#48
post #13
post #11

Does anyone have the article talking about Jordan and the development of this game? I was really inspired by it!

Detailed blog written during development starts here: http://jordanmechner.com/old-journals/ I've read it end to end. Expect it to take a day. Very inspiring.

Argh - after an (over stretched) lunch hour, having to tear myself away.

Not worked on such interesting projects, but wish I'd started a work journal years ago - might have to start one now!

Re: Prince of Persia for Commodore 64/128 released

#49
post #16
post #12

This game really did pioneer great animation in video games (wasn't it the first one to use rotoscoping?), but damn was it punishingly hard. I still have a phobic reaction seeing screenshots of this game :)

I think Karateka, 5 years before Prince of Persia, was the first rotoscoped game. Jordan Mechner made both of them though.

That brings back memories - Karateka on the Apple ][+...

Re: Prince of Persia for Commodore 64/128 released

#50
post #29

Earlier quoted context omitted.

I only played it once. For about three years straight.

This was my favorite game (way back 1989). Missed it all these years. I used to complete the whole thing in 20 or 25 minutes. Was so happy to see the screenshots. Any way I could run this on a new OSX machine ?

Works in DOSBOX
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