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Infinite Mac

macos8.app

321–330 of 340 posts

Re: Infinite Mac

#321

Civilization and Battle Chess is in the games folder!

Marathon Infinity is what I was excited to see in there. Runs well too! I can't say how many hours I spent between the base game and Anvil.

I spent so many hours messing around with Forge

Always wanted a proper 3D remake of Marathon - Halo didn't really scratch the same itch

Re: Infinite Mac

#323

What does one have to do to get as clear and pretty of a UI as that on the modern desktop OSes? Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. Of course you can always run dwm on linux with a hodgepodge of makeshift utility apps, write your own keybinds to set your brightness and volume and other such inanities, but in order to g…

>Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. That makes no sense. Bitmaps have a fixed pixel density while vectors are infinitely scalable.

If you have e.g. a diagonal line from a vector graphic then it will almost always be antialiased (i.e. light grey pixels along the edge of the black pixels - or maybe there aren't even any black pixels and they're just dark grey, which might look fuzzy to some).

The alternative is that you convert the vector line with a "nearest neighbour" pixel algorithm (or cleverer but fundamentally similar algorithms e.g. [1]) but then you get the aliasing artefacts that anti-aliasing is meant to avoid. For example, two parallel lines that are rendered 2.5 pixels apart might end up having a gap between them that alternates between 1 and 2 pixels along its length, which looks even worse.

[1] https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm

With hand-designed pixel graphics, this isn't a problem because you can manually choose to draw everything an integer number of pixels apart or avoid certain constructions altogether.

Re: Infinite Mac

#324
post #111

Earlier quoted context omitted.

For fuzz, anti and anti-aliasing issues, you can sometimes make them worse with a HiDPI display. All of these issues really boil down to render resolution not integer scaling to the display resolution. If the render resolution is an integer multiple of the display resolution or vice versa, you will generally always get beautiful crisp rendering - this is exactly the approach Apple adopted, and is why they had to use…

This is an interesting analytical failure. To explicate. You go through your day wearing only boots. You see people wearing sneakers and so one day you buy a pair the wrong size and put it on with a tag inside and walk around like that for a day. You think to yourself how do all these people do this every day did nobody ever show them a good pair of boots! Sir Boots4Life's analysis is faulty they aren't all walking a…

Actually, I want stuff smaller on 1080p displays so I could display more stuff, but the low pixel density set a "seemingly unreasonably high" lower bound on how small stuff could be and still be usable or legible. (-:

Re: Infinite Mac

#325

Earlier quoted context omitted.

It can still happen when different display panel pixel colour arrangements don't match subpixel rendering settings in software, though that'll usually happen with non-monitor displays like TVs.

True, though in practice I haven't noticed it to be nearly as obnoxious as Apple stuff trying to upscale at non-integer intervals

I'm using the U3219Q at 1:1 resolution (so 3800px wide) on BigSur and Monterey, and some display text is sharp at the beginning and end of the text block, but fuzzy in the middle. It's like there's an aliasing going on, where a text block that would be natively 100 px wide is shown at 99px or 100px.

It was better on previous versions, I think Mojave was the last good one.

Re: Infinite Mac

#326
post #119

Earlier quoted context omitted.

Vectors will scale to any pixel density, but they look irritatingly fuzzy at the lower pixel densities you commonly see in large widescreen monitors. Obviously it's not an apples-to-apples comparison, but decades ago bitmapped fonts could give you crisp text on any monitor, and in 2022 I'm using a popular, >$1300, very favorably reviewed monitor, and the text is ever-so-slightly fuzzy. It's plugged into my Macbook Pr…

I've recently gotten a MacBook Pro 14 for work, and tried out Ubuntu 22.04 RC on a laptop, and I was confounded with how fuzzy both of them look today (Ubuntu with fractional scaling, but Mac even with 2x scaling on 4k screen). Whatever setup was there on Ubuntu 20.04 which made text render clearly needs to come back (I used to use slight hinting setting, but it seems subpixel rendering is going away on Linux too). P…

That's probably because Ubuntu 21.04 used Wayland by default for all but Nvidia [0] and 22.04 enabled it for Nvidia [1], and Wayland's fractional scaling is an ugly hack (both in how it's implemented and how it looks) [2][3]. Progress is being made [4], but it's quite slow.

Switch to the X session on the login screen and you should have good scaling again (also, lots of applications that do screen sharing, like Zoom, do not work on Wayland [5]). Or just be like me and use Mint, which has no plans for Wayland support and you don't have to think about any of this.

[0]: https://www.omgubuntu.co.uk/2021/01/ubuntu-21-04-will-use-wa...

[1]: https://www.phoronix.com/scan.php?page=news_item&px=Ubuntu-2...

[2]: https://www.reddit.com/r/kde/comments/lficfe/wayland_fractio...

[3]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/i...

[4]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/m...

[5]: https://community.zoom.com/t5/Meetings/Wayland-screen-sharin...

Re: Infinite Mac

#328

I'm not sure how many people will remember this, but macOS 8 came with a program called Hotline, who's main activity was "publishing and distribution of a multi-purpose client/server communication software." Most people I knew used it to pirate software and MP3s. The way most of us used it was we'd find a server that had something we wanted (software, a crack, or music), and the login would be password protected. The…

anyone still using KDX? i have a server running on telnet.asia

I love how these small online communities have managed to survive over the years!

Re: Infinite Mac

#329

Earlier quoted context omitted.

> How user hostile technology has become Hm, I don’t know - old DOS was pretty user hostile, but it rewarded people with the patience to stick with it. Nowadays there’s no reward.

Old systems may not have been friendly, but they were never out to get you; they were merely indifferent, and your job was to make them work. Modern systems, for all their aesthetic effort, know that you are a valuable resource, and try to exploit you; your job is to keep them contained.

That's true - they were as user friendly as the technology let them be.

Re: Infinite Mac

#330

Earlier quoted context omitted.

anyone still using KDX? i have a server running on telnet.asia

I love how these small online communities have managed to survive over the years!

There is also a dial in old school mac bbs with like 6 duplex lines going in, you telnet in. I wish I could remember the guys name.
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