Earlier quoted context omitted.
>Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. That makes no sense. Bitmaps have a fixed pixel density while vectors are infinitely scalable.
Vectors will scale to any pixel density, but they look irritatingly fuzzy at the lower pixel densities you commonly see in large widescreen monitors. Obviously it's not an apples-to-apples comparison, but decades ago bitmapped fonts could give you crisp text on any monitor, and in 2022 I'm using a popular, >$1300, very favorably reviewed monitor, and the text is ever-so-slightly fuzzy. It's plugged into my Macbook Pr…
And I had that Dell's first 24" 4K screen that required DP MST to go past 30Hz. I've tried disabling subpixel rendering to see if that resolution was really sufficient (185dpi) but you could then see text regain jagged edges. Thus I reasoned that, with my glasses correcting my myopia to better than 20/20, I needed to wait a while until I can fully enjoy nice, laser-printout-like text.
As a reminder, even laser printers printing at 600dpi use techniques similar to subpixel rendering to render that smooth text.
I am hoping for some 8K screens at 32" for productivity work (though that's still probably too low at 275 dpi), and I never get it why people keep talking about there not being any 8K content. My desktop is my 8K content, though I also lack the GPU to drive it at more than 30Hz :)