It's exactly how I remember the Macs my grade school was using back then. Click around a little bit, and boom, it is frozen. Do you wait? Do you force quit? The watch gives little feedback.
Set the system clock to display seconds and then you can tell when/how long it's been frozen.
Infinite Mac
201–210 of 340 posts
Re: Infinite Mac
#202Earlier quoted context omitted.
> now everything is fuzzy, antialiased, scalable, flat, hard to make out. Use a high-DPI screen, for starters.
For fuzz, anti and anti-aliasing issues, you can sometimes make them worse with a HiDPI display. All of these issues really boil down to render resolution not integer scaling to the display resolution. If the render resolution is an integer multiple of the display resolution or vice versa, you will generally always get beautiful crisp rendering - this is exactly the approach Apple adopted, and is why they had to use…
There as it turns out are other ways to scale a UI other than integer scaling factors. Even if you don't use svg you can use different image sizes and scale fonts by smaller increments yet.
You describe their being 1080p of usable real estate which is a complete failure to use a meaningful unit of measure. Your 5K display, future 8k displays etc use more pixels to draw a button 3cm x 1 cm. They aren't wasting increasing number of pixels they are drawing the element with increasing fidelity. If we measured screen real estate in pixels one would conclude that a 5" screen and a 32" screen both drawn in 1080p have equal screen real estate. This is a clearly incorrect conclusion. Clearly screen real estate is measured in area with fidelity not real estate measured in DPI.
Increasing fidelity might bear on the smallest element one can possibly usefully use but its not going to bear as much on what size element people desire to use which has much more to do with how far the object is from a users face.
You are saying that 4K monitors require one to choose between giant elements that somehow waste all the pixels or exceptionally tiny ones. This is silly. First off 108Op displays that range from 12" - 32" already had to adjust elements to be usable even before 4K became a thing and there were already more knobs than scaling factor to achieve the same end result. 4K changed the existing equation that has existed for 20 years by an exact factor of 2. 8k changes it by an exact factor of 4.
TLDR: Set an integer scaling factor then tweaking your fonts a little bigger or a little smaller until it looks nice according to your taste. Nobody on earth expected a 24" 4K monitor to display twice as much content as a 1080p 24" monitor because they want things to be the same size on the screen only prettier.
Re: Infinite Mac
#203Re: Infinite Mac
#204I have really been missing window shading lately (and the control strip). Working on OS X and beyond has always felt slower (animations) compared to window shading. It's been 20 years and I still prefer it.
Re: Infinite Mac
#205So what was Key Caps for? Some kind of virtual keyboard pops out but I wonder what for.
Re: Infinite Mac
#206I was hoping to find Enchanted Scepters in there (I'd guess it would be in the system7 version), but no luck. I tried a few years ago to get it working on a Mac emulator but I wasn't successful, and I have fond memories of that game.
Re: Infinite Mac
#207What does one have to do to get as clear and pretty of a UI as that on the modern desktop OSes? Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. Of course you can always run dwm on linux with a hodgepodge of makeshift utility apps, write your own keybinds to set your brightness and volume and other such inanities, but in order to g…
Re: Infinite Mac
#208Re: Infinite Mac
#209Earlier quoted context omitted.
>Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. That makes no sense. Bitmaps have a fixed pixel density while vectors are infinitely scalable.
Vectors will scale to any pixel density, but they look irritatingly fuzzy at the lower pixel densities you commonly see in large widescreen monitors. Obviously it's not an apples-to-apples comparison, but decades ago bitmapped fonts could give you crisp text on any monitor, and in 2022 I'm using a popular, >$1300, very favorably reviewed monitor, and the text is ever-so-slightly fuzzy. It's plugged into my Macbook Pr…
Re: Infinite Mac
#210What does one have to do to get as clear and pretty of a UI as that on the modern desktop OSes? Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. Of course you can always run dwm on linux with a hodgepodge of makeshift utility apps, write your own keybinds to set your brightness and volume and other such inanities, but in order to g…