Live data from Hacker News

Infinite Mac

macos8.app

181–190 of 340 posts

Re: Infinite Mac

#181
post #119

Earlier quoted context omitted.

Vectors will scale to any pixel density, but they look irritatingly fuzzy at the lower pixel densities you commonly see in large widescreen monitors. Obviously it's not an apples-to-apples comparison, but decades ago bitmapped fonts could give you crisp text on any monitor, and in 2022 I'm using a popular, >$1300, very favorably reviewed monitor, and the text is ever-so-slightly fuzzy. It's plugged into my Macbook Pr…

The problem is you have it plugged into a macbook. Apple doesn't support subpixel anti-aliasing in any of its latest releases. Your monitor looks so fuzzy because Apple has removed the capability to make it not look so fuzzy.

Context:

https://mjtsai.com/blog/2018/07/13/macos-10-14-mojave-remove...

Re: Infinite Mac

#182
post #119

Earlier quoted context omitted.

>Everyone switched from bitmaps to vectors over a decade ago and now everything is fuzzy, antialiased, scalable, flat, hard to make out. That makes no sense. Bitmaps have a fixed pixel density while vectors are infinitely scalable.

Vectors will scale to any pixel density, but they look irritatingly fuzzy at the lower pixel densities you commonly see in large widescreen monitors. Obviously it's not an apples-to-apples comparison, but decades ago bitmapped fonts could give you crisp text on any monitor, and in 2022 I'm using a popular, >$1300, very favorably reviewed monitor, and the text is ever-so-slightly fuzzy. It's plugged into my Macbook Pr…

> I'm using a popular, >$1300, very favorably reviewed monitor, and the text is ever-so-slightly fuzzy.

Some programs let you use pixel-perfect fonts, even today. For example, in iterm2 I do "Profiles > Text > Monaco Regular 10pt non-antialiased"

Re: Infinite Mac

#183
post #99

Creator of the site here. There's a blog post with the technical details if you're curious about how it works and whose work it builds on: https://blog.persistent.info/2022/03/blog-post.html There are also a couple of variants that boot either System 7.5.3 or KanjiTalk 7.5.3 (the Japanese version of MacOS): https://system7.app/ and https://kanjitalk7.app/

In middle school, we had a math teacher with an old mac setup that ran a physics simulator program. It came with a variety of starter templates, one of them was this crash test dummy in a car. It was all polygons, but you could hit run and the car would accelerate and hit a wall then the circle head and arms would sort of fly around. Anyone know what this software was? I remember running and re-running little simulat…

Working Model, by Knowledge Revolution. I used to work there, and my first project was making the jump from 2D to 3D.

Re: Infinite Mac

#184

Earlier quoted context omitted.

In middle school, we had a math teacher with an old mac setup that ran a physics simulator program. It came with a variety of starter templates, one of them was this crash test dummy in a car. It was all polygons, but you could hit run and the car would accelerate and hit a wall then the circle head and arms would sort of fly around. Anyone know what this software was? I remember running and re-running little simulat…

I remember two programs like that, one that my middle school had called "Fun Physics," and one my high school had called "Conceptual Physics." The interfaces were exactly the same, and it wouldn't surprise me if Conceptual Physics was a rebundled version sold along with Paul Hewitt's course. Unfortunately, those names are so generic that I can't find them on Google.

You could author workspaces in Working Model and I dimly remember Fun Physics was built using WM.

Re: Infinite Mac

#186
post #99

Creator of the site here. There's a blog post with the technical details if you're curious about how it works and whose work it builds on: https://blog.persistent.info/2022/03/blog-post.html There are also a couple of variants that boot either System 7.5.3 or KanjiTalk 7.5.3 (the Japanese version of MacOS): https://system7.app/ and https://kanjitalk7.app/

In middle school, we had a math teacher with an old mac setup that ran a physics simulator program. It came with a variety of starter templates, one of them was this crash test dummy in a car. It was all polygons, but you could hit run and the car would accelerate and hit a wall then the circle head and arms would sort of fly around. Anyone know what this software was? I remember running and re-running little simulat…

https://www.design-simulation.com/wm2d/

Re: Infinite Mac

#187
post #177
post #132

Anyone remember any names of DAWs back then? - I had it on my Mac Classic round about 92-95. I thought it was called EasyStudio but man, apparently it was a while ago and I seem to be getting forgetful...

I used Digidesign Sound Tools and Sound Tools II on a Mac IIx at the studio from 91 to 93, also Opcode Studio Vision (using the Digidesign card); then we upgraded with another piece of Digidesign kit that was some sort of "ProTools lite", with a large rack-mounted audio I/O box. Most people still used Cubase on Atari 1040ST back then for their musical musings ;)

Aw man, I loved the Atari for sound. I never had one but some mates did, we used to write some epic stuff. This has also reminded me of much later when I started using Tracktion, which it turns out is still a thing…

Re: Infinite Mac

#189
post #131
post #89

Earlier quoted context omitted.

> now everything is fuzzy, antialiased, scalable, flat, hard to make out. Use a high-DPI screen, for starters.

It's pretty poor to regress on the vast majority of currently available displays just because there are a handful of multi-thousand-dollar monitors available. Apple can't even sell a 27" monitor for less than $1500 because the experience wouldn't be on-brand. If you look at the big-ticket items that Apple sells, they have cheaper versions of everything except displays. They only put their brand on the most expensive…

[deleted]
Post reply on HN