The author seems to miss the fact that id Software didn't make Rage. id Software made id Tech 5. Bethesda was tasked with making a game on top of it that would be a well rounded showcase of the engines capabilities and a good game. Before Bethesda was Raven, Nerve, Gray Matter Interactive, etc. I believe Quake III Arena was the last "pure id" game.
No, you're wrong. Bethesda bought id Software when rage was well into development. Rage is a "pure id" game, as well as Doom 3.
Dear John Carmack.
91–98 of 98 posts
Re: Dear John Carmack.
#921. Carmack stopped making games for us PC gamers and started making games for the true mass market: casual console gamers. Rage is a great competitor to Halo or Call of Duty or whatever. 2. He left a huge void in the world of FPS gaming. The "best" FPS games today (Battlefield 3, Call of Duty) are graphically beautiful, watered down, crap for console gamers. Their actual game play sucks. Quake1 Netquake Deathmatch/CT…
> It's one of my fantasies to work on this. Then why don't you? No, really, why don't you? Right now. http://nehe.gamedev.net http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html http://developer.nvidia.com/physx These are the (free) tools that I used to build something very close to Quake. If a dummy like me can, then so can you. And if it's your fantasy, then you owe it to yourself to make it your reality.…
To avoid getting down voted here are what I would call modern, or at least more comprehensive versions of those links.
http://www.unity3d.com http://www.udk.com http://mycryengine.com
If you really want to role your own engine then...
http://www.arcsynthesis.org/gltut/ http://msdn.microsoft.com/en-us/directx/ http://gafferongames.com/networking-for-game-programmers/ http://www.jenkinssoftware.com/ http://bulletphysics.org
Although a handful of links can't sum up the amount of work, knowledge and tech required to build something resembling a modern 3D game engine.
Re: Dear John Carmack.
#931. Carmack stopped making games for us PC gamers and started making games for the true mass market: casual console gamers. Rage is a great competitor to Halo or Call of Duty or whatever. 2. He left a huge void in the world of FPS gaming. The "best" FPS games today (Battlefield 3, Call of Duty) are graphically beautiful, watered down, crap for console gamers. Their actual game play sucks. Quake1 Netquake Deathmatch/CT…
Quake Live [1] is actually pretty good and idtech3 based! its not cod big but big enough for a lot of competition on almost all skillevels. but as you said it's sad that theres no true "hardcore" fps on the horizon :-/ [1] http://www.quakelive.com/
Re: Dear John Carmack.
#94Earlier quoted context omitted.
I really love most of the games they make, but Bethesda is a terrible company and lately they have been actively attempting to destroy the game industry. The only thing keeping Id software relevant is their ability to create amazing graphics engines. They haven't made a truly memorable game since Quake 3 Arena. John Carmack designs 3d engines, not video games. If Bethesda is restricting Id software's ability to licen…
Why do you say that Bethesda is a terrible company? They always struck me as one of the few in the game industry that sort of "get it".
- They signed a contract with Interplay, allowing the original creators of Fallout to make an MMO based on the Fallout franchise. As soon as the deal was inked, Bethesda regretted it and proceeded to do everything they could to delay the game's release. Then they cited the fact that Interplay promised to have the game finished by a certain date and used this as a basis for suing them.
- They tried to claim in court that the original creators of Fallout entered into a licensing agreement with the new owners not to make a game based on Fallout, but a completely different game having nothing to do with the franchise that just so happens to use the exact same name.
- As stated above, they are not allowing Id software to license their engine to anyone that doesn't publish their game through Bethesda. This is idiotic because as I stated above, the only thing that Id software is known for these days is for creating awesome 3d engines. Their games just aren't as good as they used to be.
- They are trying to claim that any games using the words "elder", or "scrolls" are deliberate violations of their intellectual property rights. Notch's game "scrolls" isn't even a competitor to anything Bethesda is working on, yet they are trying to sue a small developer out of existence.
- They claim that their game "The Elder Scrolls" is commonly known by it's fan base as "scrolls." This is a load of crap and I'm pretty sure that practically no one is referring to any of their games as "scrolls." The PC community commonly refers to the franchise as TES (The Elder Scrolls) and if they ever refer to it as anything else, it is normally by the episode's name (Daggerfall, Skyrim, etc.)
Disclaimer: I don't play Minecraft and I could care less about Scrolls. I just dislike it when software companies adopt selfish, cowardly practices in order to stifle innovation.
Re: Dear John Carmack.
#95Earlier quoted context omitted.
Yes, these games made it big and were good, but did they really push boundaries and invent new styles of play? No, they are just a story with an engine - the OP is talking about JC going off and doing something "different."
You're not serious. Grand Theft Auto 3? The grand-daddy of open-world gameplay? It even gave birth to an entire genre of clones. World of Warcraft? Didn't invent a new style of play ? They took Evercrack and distilled it into pure, fine weapons-grade MMORPGing! Metal Gear Solid? Didn't have an incredibly unique (and much cloned, and much parodied) style of play? Whose story and art direction is so famous that today w…
Re: Dear John Carmack.
#96Earlier quoted context omitted.
Some of the most critically acclaimed games, as well as highest selling games, have stories. He's not saying games don't have stories, of course they do, he's saying that some game designers get distracted from making good mechanics, which I agree, is a huge mistake. Mechanics is the core of the medium, and shouldn't be put second on the list. Valve gets that. Their attention and talent put into storytelling and art…
Mechanics are not the core of the medium. It can be for some games but the medium is much wider than that. How do you explain games that have basically no mechanics at all? I'm talking about simple point and click games like Myst. There are no significant mechanics there, but there can be a great story, and great visuals to keep you interested.
Re: Dear John Carmack.
#97Earlier quoted context omitted.
No, you're wrong. Bethesda bought id Software when rage was well into development. Rage is a "pure id" game, as well as Doom 3.
You might want to check your facts. id Software is owned by ZeniMax, which also owns Bethesda.
Re: Dear John Carmack.
#98Earlier quoted context omitted.
It's also full of spelling, punctuation, and grammatical errors. I had to reread every other sentence to get the gist of it. If the content was gold I could probably overlook that, but it's not. It's basically a carelessly scrawled rant.
Even taking into account that the writer's first language wasn't English the article is pretty poor. Maybe a lot was lost in translation. >There is a Swedish saying that goes something like "Give the bear honey, and it will take you entire arm off". I love this idiom. It feels much nicer than "Give them an inch and they'll take a yard / mile"