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DaVinci Resolve 18

blackmagicdesign.com

61–70 of 150 posts

Re: DaVinci Resolve 18

#61

Earlier quoted context omitted.

DaVinci doesn't care about the source of the footage. If you meant things like treating digital footage extracted from analog sources, then yes, probably a few additions/modifications would be interesting for you. I'd urge you to look through the changes yourself on the linked page, but here are some highlights that might be relevant for you: - Resolve FX Beauty - Edge Detection - SuperScale - Face Refinement - Dead…

> DaVinci doesn't care about the source of the footage. Why not? VHS has properties such as interlacing that means that it doesn’t have complete individual frames like modern digital or analog film sources. Don't you need a completely different workflow for that?

Because DaVinci Resolve is a color grading and video editing tool, not a "media importer" / "conversion" tool. That's the job for some other software and hardware combo.

Re: DaVinci Resolve 18

#62

Earlier quoted context omitted.

If we look at Blender's history, one could make the argument that they would get more support if they fully opened their product. I for one would contribute to get a Libre Resolve, even if I am not a videographer.

For every Blender we have countless other projects getting almost zero donations or support. Why take that risk if the current model works for the Resolve team?

From my perspective, if a product is open source, it means I'm not at the whims of a company which might or might not go under or change models. I have huge amounts of content from decades ago locked up under no-longer-existing proprietary formats. The companies long went out of business, activation servers are gone, and in most cases, there's no way to find the .exe files.

My LaTeX files still work.

Open source doesn't mean I won't pay for it. Indeed, I'm more likely to pay for it.

I think in the case of Resolv, if the bulk of the money is on software, open source is a huge risk. If it's on hardware, it's a nominal risk and a huge potential upside. To the extent there are cloud-based collaboration services, the risk also goes down, since that's what most businesses pay for. Even if the server is open-source, it's cheaper and more robust to pay BM than to hire a sys-admin to run it myself.

I have an old Olympus AIR camera which is great hardware, now useless since Olympus discontinued the associated software, then got sold, and it's basically now dead.

If Blackmagic were 100% open source, I'd know their hardware is forever. Perhaps the software won't continue to improve -- there are plenty of dead projects -- but SOME nerd will at least port the existing functionality to Ubuntu 32.04 or whatever comes out. If push comes to shove, I might even be that nerd.

Re: DaVinci Resolve 18

#63
I used DaVinci Resolve 17 (the free version) to put together my video for FOSDEM. I had no previous video editing experience, but I tried a few programs and this one was by far the easiest for me to use.

Re: DaVinci Resolve 18

#65
I edited over 100 podcast episodes with DaVinci Resolve 17. It's a really great tool not just for video editing but audio editing too.

Unfortunately Resolve 17 was never able to export mp4s for me without introducing both video and audio artifacts into the final video that didn't exist in the timeline when editing so I can't use it for editing video even though I want to. The issue might be hardware related but I'm not interesting in buying an entirely new computer for a chance that 1 application might work. I will give 18 a shot tho, I have a reproduceable video (a few minute 1080p screencast clip) that always produces the artifacts but it happens in every video I export with varying degrees of severeness (in all cases it makes the final video unusable). Their support didn't acknowledge the bug report I submit since I was using the free version of Resolve.

Everything else about the product was great tho, I would buy the pro version in a second if I knew it would export mp4s without artifacts on my machine but there's no way to trial the "pro" version as far as I know.

Re: DaVinci Resolve 18

#66
If i hadn't bought Final Cut Pro and Motion back in 2011 - with a nice discount thanks to iTunes prepaid cards - DaVinci Resolve would be my first choice. I particular i've heard great things about their colour grading tools.

Re: DaVinci Resolve 18

#67
post #57

Earlier quoted context omitted.

> Yes, DaVinci is ridiculously cheap, because the software is not how they earn their money, it's via their hardware. DaVinci is ridiculously cheap because the entire company is owned by three guys, at least one of whom has a personal, burning disgust for the way that the television industry (in particular, the Australian television industry) used to be run back in the day. I distinctly remember getting a bizarre com…

Also a great place to work too. Former member of the Decklink team here. Grant seems to genuinely care about the well-being of his staff, as much as a busy man in his position can. Great benefits like mixers with food and drink on a Friday to get to know other people in the company, and free food and coffee daily. Also enjoyed the rather "flat" organisational structures of managers and engineers. I'm sure in my team,…

>Also a great place to work too.

100% man. I left two years ago due to some major life changes I didn't know how to handle, but still get nostalgic about the place to this day. It's not just the perks, but the culture too - both in terms of striving to improve as professionals and the laid-back, larrikin attitude towards just about everything else.

I run my own business now, but my long-term goal is to be able to create the same environment and provide the same opportunities that Blackmagic gave me.

>coffee daily

You're really underselling Bing there, mate. ;)

Re: DaVinci Resolve 18

#68
post #57

Earlier quoted context omitted.

Also a great place to work too. Former member of the Decklink team here. Grant seems to genuinely care about the well-being of his staff, as much as a busy man in his position can. Great benefits like mixers with food and drink on a Friday to get to know other people in the company, and free food and coffee daily. Also enjoyed the rather "flat" organisational structures of managers and engineers. I'm sure in my team,…

>Also a great place to work too. 100% man. I left two years ago due to some major life changes I didn't know how to handle, but still get nostalgic about the place to this day. It's not just the perks, but the culture too - both in terms of striving to improve as professionals and the laid-back, larrikin attitude towards just about everything else. I run my own business now, but my long-term goal is to be able to cre…

Ha yes the loveable and wise Bing. I almost mentioned her. Very much the mother of a whole company of odd-sock wearing PhDs.

Re: DaVinci Resolve 18

#69
During my high school, I had a bunch of (amateur) projects involving video editing. As a broke student in a poor country who didn't want to just torrent Premiere and call it a day, I started exploring several FOSS video editors:

- OpenShot: simple interface, but crashes quite a lot

- Kdenlive: clunky and crashes way too much

- Shotcut: good for quick edit and the most stable out of the three

The biggest problem I had as a novice is the lack of tutorials/documentation. I then tried some freeware options (including HitFilm Express which I also found to be good) before finally settled with Resolve. When it comes to features and stability, especially in SFX and color grading, Resolve is far more superior and also has more resources to learn from. Of course, that means it is heavier and more complex, but it satisfies my needs so well that I don't mind roasting my CPU. It remains one my favorite piece of software and has only improved since then.

Re: DaVinci Resolve 18

#70

Earlier quoted context omitted.

> If we look at Blender's history, one could make the argument that they would get more support if they fully opened their product. I think it's important to know that Blender probably became big because they went open source with a nice tool, not that they were big before and then released the source as open source. If Blender didn't go open source, I'm unsure if Blender would even be around today, they were in big…

being open doesn't mean it becomes free to use, you can still sell your licenses https://www.aseprite.org/ successful product, and is open source: https://github.com/aseprite/aseprite there are many examples like that being open source allows your users to participate in the development, fixing things, and adding new features the company wouldn't have done themselves because: lack of budget, or "too risky" this is wh…

I’m curious why you say Unity will have no choice but to go open source?
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