I don't work in the professional media field, but isn't this ridiculously inexpensive for something that seems to be aimed at content studios, TV stations, etc (judging by the hardware compatibility focus and dedicated keyboards)? I was expecting these pro products to be on the order of the tens of thousands USD. I've paid this much for a hobby DAW.
DaVinci Resolve 18
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Re: DaVinci Resolve 18
#32My favourite piece of software these days. Have been using it on NixOS. Seems rock solid even with all the GPU features (but switched from Radeon to Nvidia to make that easy.) Got a "free" Studio license with the Speed Editor https://youtu.be/26OfvGXGezw .
Re: DaVinci Resolve 18
#33Re: DaVinci Resolve 18
#34Earlier quoted context omitted.
If we look at Blender's history, one could make the argument that they would get more support if they fully opened their product. I for one would contribute to get a Libre Resolve, even if I am not a videographer.
> If we look at Blender's history, one could make the argument that they would get more support if they fully opened their product. I think it's important to know that Blender probably became big because they went open source with a nice tool, not that they were big before and then released the source as open source. If Blender didn't go open source, I'm unsure if Blender would even be around today, they were in big…
successful product, and is open source: https://github.com/aseprite/aseprite
there are many examples like that
being open source allows your users to participate in the development, fixing things, and adding new features the company wouldn't have done themselves because: lack of budget, or "too risky"
this is why i dropped Sublime Text for a different editor, i was waiting years for them to fix a feature that annoy me so bad (file preview when you search), and it still not fixed, closed source mean i can't do shit
i no longer use proprietary software for that reason, whenever possible i decide to use one that is open source
also the industry adopting Blender is a clear sign that a product being open source plays a big role for adoption
same for game engines, people preferred open source solutions for decades, the closed proprietary ones all died (minus Unity but they provide source in exchange for a license, wich i believe will be made fully open in few years, they will have no choice)
for existing business it is understandable if they started closed, and use themselves licensed code/product
but for new businesses, if you don't consider open source, you start with a massive disadvantage, worse, it makes you impossible to grow
Re: DaVinci Resolve 18
#35Re: DaVinci Resolve 18
#36I don't work in the professional media field, but isn't this ridiculously inexpensive for something that seems to be aimed at content studios, TV stations, etc (judging by the hardware compatibility focus and dedicated keyboards)? I was expecting these pro products to be on the order of the tens of thousands USD. I've paid this much for a hobby DAW.
Yes, DaVinci is ridiculously cheap, because the software is not how they earn their money, it's via their hardware. If you scroll all the way down to the bottom of the submission page, you'll notice a bunch of hardware for controlling DaVinci and its modules. It ranges from $400 to $50,00 and they have even more expensive hardware as well. This is where they get most of their profits from, and where the larger compan…
Re: DaVinci Resolve 18
#37I don't work in the professional media field, but isn't this ridiculously inexpensive for something that seems to be aimed at content studios, TV stations, etc (judging by the hardware compatibility focus and dedicated keyboards)? I was expecting these pro products to be on the order of the tens of thousands USD. I've paid this much for a hobby DAW.
If you think Resolve is ridiculously inexpensive, Adobe Creative Cloud is actually rip-your-arm-off-where-do-I-sign inexpensive.
Just think about it.
For a business expense that is essentially pittance a month, you get:
- Adobe Premiere (arguably one of the best, if not *THE* best video editor)
- Adobe After Effects (as above, but motion graphics and visual effects)
- Adobe Audition (as above, but audio)
- Adobe Media Encoder
- Plus old friends Photoshop, Illustrator etc.
There are pro products out there for "tens of thousands of USD", but the cheaper end of the market is really giving them a run for their money (at least for your average use-case).Re: DaVinci Resolve 18
#38Earlier quoted context omitted.
If we look at Blender's history, one could make the argument that they would get more support if they fully opened their product. I for one would contribute to get a Libre Resolve, even if I am not a videographer.
For every Blender we have countless other projects getting almost zero donations or support. Why take that risk if the current model works for the Resolve team?
BMD could do is something similar. They could make every (yearly?) release closed but GPL it once their revenue hits a mark.
Re: DaVinci Resolve 18
#39Does anyone know if their installer still requires Rosetta?
Re: DaVinci Resolve 18
#40As a hobby videographer using Ubuntu I find myself switching between Kdenlive and Davinci Resolve, depending on the size and complexity of the project. For a small 30-second clip I like the more approachable, simple workflow of Kdenlive but holiday videos with a hundred or more cuts work much better with Davinci for me. Both are free which is really great, but from an ideological standpoint I much prefer Kdenlive (OS…
What about FLOSS Olive video editor?[0,1]
As for me, for a small 30-second clip Olive is much better choice than Kdenlive.