Earlier quoted context omitted.
I'm living out my top-choice fantasy already: working on my web startup. Gaming is a secondary love, but if no one else gets around to it I definitely will.
DaVinci tackled a dozen fantasies pretty much simultaneously. I think you're more capable than you give yourself credit for.
Dear John Carmack.
41–50 of 98 posts
Re: Dear John Carmack.
#42I will agree with one thing from the article, he's John freakin' Carmack . This is a man who has been pushing the boundaries of realtime graphics since Wolfenstein3D. We owe him a lot, and I think he has earned the right to work on whatever project he damn well chooses. People seem to imagine all the amazing things he could have done with his time while glossing over the amazing things he has done right here, right n…
Keen was possible due to a stroke of genius, letting him trick the monitor itself into becoming part of his "adaptive tile refresh" system. I'm a little hazy on the details, but... it's just a cool, little-known fact that Carmack made the very first "Mario-style" side scroller for the PC -- a feat that no one else managed to pull off.
Re: Dear John Carmack.
#43I will agree with one thing from the article, he's John freakin' Carmack . This is a man who has been pushing the boundaries of realtime graphics since Wolfenstein3D. We owe him a lot, and I think he has earned the right to work on whatever project he damn well chooses. People seem to imagine all the amazing things he could have done with his time while glossing over the amazing things he has done right here, right n…
Minor (very minor) quibble: You said "since Wolf3D"; but "since Commander Keen" would be more accurate. Keen was possible due to a stroke of genius, letting him trick the monitor itself into becoming part of his "adaptive tile refresh" system. I'm a little hazy on the details, but... it's just a cool, little-known fact that Carmack made the very first "Mario-style" side scroller for the PC -- a feat that no one else…
It's easy to forget how crap PC graphics were at the time of Commander Keen. It was the first PC platform game I can remember that wasn't an obviously-CGA sprite flickerathon :)
Re: Dear John Carmack.
#44Earlier quoted context omitted.
I'd say Carmack cares more about rockets than about games, at this point. Who wouldn't?
His interviews after he received the gdc lifetime achievement award suggest otherwise.
That's... Well, that's ironic. I wonder why he decided to pursue gamedev with more passion than rocketdev?
Re: Dear John Carmack.
#45Re: Dear John Carmack.
#46Earlier quoted context omitted.
I'm living out my top-choice fantasy already: working on my web startup. Gaming is a secondary love, but if no one else gets around to it I definitely will.
DaVinci tackled a dozen fantasies pretty much simultaneously. I think you're more capable than you give yourself credit for.
Re: Dear John Carmack.
#47Earlier quoted context omitted.
I'm living out my top-choice fantasy already: working on my web startup. Gaming is a secondary love, but if no one else gets around to it I definitely will.
DaVinci tackled a dozen fantasies pretty much simultaneously. I think you're more capable than you give yourself credit for.
Re: Dear John Carmack.
#48Couldn't be more wrong. In fact, lack of compelling story is one of the things that's wrong with gaming today.
Re: Dear John Carmack.
#49Earlier quoted context omitted.
DaVinci tackled a dozen fantasies pretty much simultaneously. I think you're more capable than you give yourself credit for.
That's like saying that somebody should be pretty good at physics because Einstein was. Juggling lots of ideas at once was pretty much Leonardo da Vinci's thing.
I'd rather strike out a dozen times than watch from the stands.
Re: Dear John Carmack.
#50Carmack needs to be paired up with a real gameplay/product/market counterpart. His Steve Jobs so to speak. But if he is happy doing it his way then he should continue. I just hope Bethesda won't punish him for Rage's commercial disappointment.
He needs Romero back. I think if these two were still working together, we would see some amazing games being made.