Dear John Carmack.
iloapp.quelsolaar.com
Dear John Carmack.
1–10 of 98 posts
Re: Dear John Carmack.
#2Re: Dear John Carmack.
#3Re: Dear John Carmack.
#4Off-topic: I could not click back in Firefox - I was redirected to the current page. While I felt the points in the article were well stated and poignant, the 'forcible no BACK' feature left a sour taste in my mouth. I won't be returning.
Re: Dear John Carmack.
#5Re: Dear John Carmack.
#6tl;dr Make fun games, not pretty ones.
The problem is that it is never obvious when mechanics make a game great, and when art direction does. See Bioshock for the latter. See something like Everquest for the former (and which was later eclipsed by a game with better mechanics AND art direction). Great games are rare. You need both of the above, and more.
Re: Dear John Carmack.
#7Re: Dear John Carmack.
#8Edit: Good snippet from the Ars review:
> The sense that gamers are being trolled extends to many of the missions. Some of them go so far as to force you to drive to a location, hit a button, and then drive back to tell someone you hit a button.
Re: Dear John Carmack.
#9In the as-close-to-an-id-biography-as-you'll-get Masters of Doom, Carmack's preference for avoiding story and focusing on industry-busting gameplay and technology is stressed many times, yet something does seem to have changed in this regard since Doom 3. In terms of blowing the competition's efforts away, Rage isn't a Doom, Quake, Commander Keen or even a Quake 2.
Re: Dear John Carmack.
#10Some of the most critically acclaimed games, as well as highest selling games, have stories.
For example: Grand Theft Auto 3. Final Fantasy VII. Ico. Metal Gear Solid. Arkham Asylum. Mass Effect. Dragon Age. Dark Souls. Demon Souls. Starcraft. Starcraft II. Modern Warfare. World of Warcraft.
Do you know what else made these games stand out? Art direction.
Give me a break.