Metroid Source Code Expanded
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Metroid Source Code Expanded
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Re: Metroid Source Code Expanded
#2Re: Metroid Source Code Expanded
#3Gamedev these days is so easy in comparison.
Re: Metroid Source Code Expanded
#4Re: Metroid Source Code Expanded
#5It has always amazed me that so many quality games were made with assembly alone, both on NES and SNES. I built small SNES games in school, and man that's a lot of work. Gamedev these days is so easy in comparison.
Everything that came out of Williams/Midway for example (From Defender all the way to Mortal Kombat, NBA Jam, Crusin', basically everything not on PC-based hardware) were all completely done in assembly. Wrap your noggin around that one.
Re: Metroid Source Code Expanded
#6Re: Metroid Source Code Expanded
#7It has always amazed me that so many quality games were made with assembly alone, both on NES and SNES. I built small SNES games in school, and man that's a lot of work. Gamedev these days is so easy in comparison.
Many arcade games were done entirely in assembly. Everything that came out of Williams/Midway for example (From Defender all the way to Mortal Kombat, NBA Jam, Crusin', basically everything not on PC-based hardware) were all completely done in assembly. Wrap your noggin around that one.
Re: Metroid Source Code Expanded
#8I'm guessing games built upon previous ones? I'm wondering to what extent they borrowed from previous prototypes/work. Also, I wonder what the total dev time for the game was.
Re: Metroid Source Code Expanded
#9It has always amazed me that so many quality games were made with assembly alone, both on NES and SNES. I built small SNES games in school, and man that's a lot of work. Gamedev these days is so easy in comparison.
Many arcade games were done entirely in assembly. Everything that came out of Williams/Midway for example (From Defender all the way to Mortal Kombat, NBA Jam, Crusin', basically everything not on PC-based hardware) were all completely done in assembly. Wrap your noggin around that one.
Re: Metroid Source Code Expanded
#10It has always amazed me that so many quality games were made with assembly alone, both on NES and SNES. I built small SNES games in school, and man that's a lot of work. Gamedev these days is so easy in comparison.
Today is simply impossible for a single person/small team to create a rival to Call of Duty 4 or Fallout 3, while back then it was relatively simple for someone with the skills and talent to emerge.