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Why Audio Matters: Hacking Gamers' Memories

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11–20 of 34 posts

Re: Why Audio Matters: Hacking Gamers' Memories

#12
post #10

See also: Everything by John Williams. Try thinking of Star Wars, Indiana Jones, or Jaws. You're thinking of the music, now, aren't you?

Dun DUN... Dun DUN... dun dun dun dun DUN DUN DUN DUN

oh god you just made this happen in my head lol

Re: Why Audio Matters: Hacking Gamers' Memories

#14

Scott Pilgrim had some of the most affecting moments in recent cinematic memory when sampling Nintendo classics - the combination of young adult infatuation and the Zelda wishing-well fairy music was fantastic.

I loved that movie. I totally felt like it captured the video game vibe while turning the movie into a great story

Re: Why Audio Matters: Hacking Gamers' Memories

#15

Is it just me, or is the music from SNES RPGs more memorable than any current day RPG music? I'm talking Chrono Trigger, Final Fantasy (Kefka's laugh??) -- you don't hear music like this anymore. Music, that when heard, makes you want to play the game or relive the memories.

Get the OST from Bastion. It's new, awesome and memorable. I'd link to it but I don't have access to streaming sites from this computer.

Re: Why Audio Matters: Hacking Gamers' Memories

#16

Scott Pilgrim had some of the most affecting moments in recent cinematic memory when sampling Nintendo classics - the combination of young adult infatuation and the Zelda wishing-well fairy music was fantastic.

I loved the movie too. I never played the game, but the game soundtrack by Anamanaguchi was awesome.

Your description of Scott Pilgrim is pretty much my thoughts on Anamanaguchi in general--a combining of the old (chiuptune) sounds with something modern.

Re: Why Audio Matters: Hacking Gamers' Memories

#17

Where are those awesome headphones from? Link?

Although these headsets are pretty decent, they pale in comparison to similarly priced headphones from companies that specialize in audio equipment. Something in that ($200) price range are the Sennheiser 595s. I say this as someone who has used both.

Re: Why Audio Matters: Hacking Gamers' Memories

#18
I agree that audio is a very important aspect of games (and other forms of media like video), but do people really play mobile games with the sound on? When I do, it's either to my own soundtrack or none at all.

Has anybody actually polled the device volume level and ambient noise level when people are playing their game?

Re: Why Audio Matters: Hacking Gamers' Memories

#19
post #18

I agree that audio is a very important aspect of games (and other forms of media like video), but do people really play mobile games with the sound on? When I do, it's either to my own soundtrack or none at all. Has anybody actually polled the device volume level and ambient noise level when people are playing their game?

I havent seen that polled before. Either way, I am playing mobile games with the sound on pretty often now. I find it's kinda weird to play a game with my music in the background, it doesn't fit

Re: Why Audio Matters: Hacking Gamers' Memories

#20
I recently noticed that two of the most popular Clan Arena maps on QuakeLive (at least on the servers I frequent) both have the same background music, and I've been wondering how much that contributes to the way people pay the game/map and how quickly they learn it.

(Some of us are still keeping Quake3, via QuakeLive, alive)

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