See also: Everything by John Williams. Try thinking of Star Wars, Indiana Jones, or Jaws. You're thinking of the music, now, aren't you?
Why Audio Matters: Hacking Gamers' Memories
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Re: Why Audio Matters: Hacking Gamers' Memories
#12Re: Why Audio Matters: Hacking Gamers' Memories
#13Re: Why Audio Matters: Hacking Gamers' Memories
#14Scott Pilgrim had some of the most affecting moments in recent cinematic memory when sampling Nintendo classics - the combination of young adult infatuation and the Zelda wishing-well fairy music was fantastic.
Re: Why Audio Matters: Hacking Gamers' Memories
#15Is it just me, or is the music from SNES RPGs more memorable than any current day RPG music? I'm talking Chrono Trigger, Final Fantasy (Kefka's laugh??) -- you don't hear music like this anymore. Music, that when heard, makes you want to play the game or relive the memories.
Re: Why Audio Matters: Hacking Gamers' Memories
#16Scott Pilgrim had some of the most affecting moments in recent cinematic memory when sampling Nintendo classics - the combination of young adult infatuation and the Zelda wishing-well fairy music was fantastic.
Your description of Scott Pilgrim is pretty much my thoughts on Anamanaguchi in general--a combining of the old (chiuptune) sounds with something modern.
Re: Why Audio Matters: Hacking Gamers' Memories
#17Where are those awesome headphones from? Link?
Re: Why Audio Matters: Hacking Gamers' Memories
#18Has anybody actually polled the device volume level and ambient noise level when people are playing their game?
Re: Why Audio Matters: Hacking Gamers' Memories
#19I agree that audio is a very important aspect of games (and other forms of media like video), but do people really play mobile games with the sound on? When I do, it's either to my own soundtrack or none at all. Has anybody actually polled the device volume level and ambient noise level when people are playing their game?
Re: Why Audio Matters: Hacking Gamers' Memories
#20(Some of us are still keeping Quake3, via QuakeLive, alive)