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Unreal vs. Unity Opinion

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1–10 of 319 posts

Re: Unreal vs. Unity Opinion

#2
This speaks sooo close to the trends that pushed Microsoft to go create WSL, to become a viable healthy platform for multi-platform development: they had to. They had to create a platform people could use as they wanted to, had to support something that takes upstream pull requests. Simply shipping Ubuntu is basically the biggest possible fix they had for long term development, going where the puck is headed.

This discussion about whether a game engine is long-term supportable, whether it invests back in the gamedev, it parallels the conversation about development-experience in operating systems so closely.

Re: Unreal vs. Unity Opinion

#3
Unreal licensing is crazy compared to Unity. A % of revenue is millions of dollars potentially. You cant compare that to the fixed opex per developer seat with unity. It’s a strategic design for a company to use one or the other. So far in all companies I’ve worked for and have consulted for attribute their choice to cost and ease of hiring.

Re: Unreal vs. Unity Opinion

#4
so TL;DR of this gist...

> > what is the point of Unity, now?

> Unity was good for prototyping. Access to Unreal engine source is great.

Doesn't sound they are making much of an argument to redeem Unity.

Re: Unreal vs. Unity Opinion

#7
I've worked with Unreal and Unity both, professionally and for many years. Several triple A games, indie titles, commercial sims, and social experiences. What sets unity apart by leaps and bounds is its asset store, community and educational materials.

Re: Unreal vs. Unity Opinion

#8
At one point in the past, Unity had a legendary commitment to backwards compatibility, but that's gone now (maybe their internal promotion process rewards shipping new features over everything else?).

Old Unity would never have shipped a fiasco like URP. They'd have figured out a way to make incremental migration possible instead of having a global setting... I refuse to believe this would even be particularly difficult.

Re: Unreal vs. Unity Opinion

#9
post #7

I've worked with Unreal and Unity both, professionally and for many years. Several triple A games, indie titles, commercial sims, and social experiences. What sets unity apart by leaps and bounds is its asset store, community and educational materials.

Doesnt unity Just Work(tm) with git, too?

Re: Unreal vs. Unity Opinion

#10
post #7

I've worked with Unreal and Unity both, professionally and for many years. Several triple A games, indie titles, commercial sims, and social experiences. What sets unity apart by leaps and bounds is its asset store, community and educational materials.

Which do you like working with, better?
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