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My mate is making a tool for DnD players to quickly visualise scenarios

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21–30 of 32 posts

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#21
It's cool, and I feel dickish being like "Someone made a cool thing? Those suckers, we already have cool things", but you could get a lot of the same functionality by building on top of other open-source minimalist diagramming tools, some of which I can see have been mentioned in other comments, and just adding on assets for D&D specific stuff. Like I'm not sure what I could do with this that I can't do with excalidraw.

But in terms of more useful feedback

- The way the canvas expands when a line is close to the edge is very clever. It might be useful if that could be done in real time somehow, so that if you're drawing a long line the canvas can keep up with you

- Some more erase and selection options would be cool, if I have to delete a big structure that I made out of a bunch of tiny line segments I think the only way I can do that is individually clicking them.

- Zoom seems kinda janky for me, that might just be my browser (Desktop Safari). Also if there's a way to pan I couldn't get it to work

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#22
post #14

Thought it would be a machine learning text to image based on what is being described. Now my brain is stuck on what a speech to text to image model would generate when being driven by a dungeon master.

That’s what I was hoping for! dall-e-nd-d

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#26
Nice, the "divide wall" tool feels oddly satisfying to make doorways with. The drag and drop seems to bug out for moving tokens on the latest Firefox stable.

For a DnD tool that's on the complete other end of the spectrum (aiming for realistic visuals), we've been using https://wildshapevtt.com/ for our D&D 5e sessions for over a year now. It's been great and there's even pre-made maps for the Lost Mines of Phandelver campaign.

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#27
This is surprisingly usable in the current form. Nice!

Features I would like to see:

1. Select walls and move them

2. Select a set of lines and change the scale

3. A few different line types - adding double, wavy and thick would help a lot

4. Change line color.

5. A "gametime" mode where the drawn lines are temporarily immutable but tokens can be easily moved around. Flipping between the two modes should be a single click.

6. Change background color of grid squares - this gets you forest and river and mountains, or bushes and streams and rocks.

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#29
post #27

This is surprisingly usable in the current form. Nice! Features I would like to see: 1. Select walls and move them 2. Select a set of lines and change the scale 3. A few different line types - adding double, wavy and thick would help a lot 4. Change line color. 5. A "gametime" mode where the drawn lines are temporarily immutable but tokens can be easily moved around. Flipping between the two modes should be a single…

Also a button to quickly show a random example to see what it can do would be nice.

Re: My mate is making a tool for DnD players to quickly visualise scenarios

#30

While I appreciate the idea, it's so primitive that using draw.io (lucidchart) or miro or basically any other diagramming tool with a grid is going to match and exceed the need.

Agreed, my group uses Google Jamboard and for this to be more useful it would at least need to add tokens for all the standard classes/generic baddies as well as replicating pretty much all the other Jamboard features, especially placing images as backgrounds (none of us wants to redraw a map when we have a perfectly good jpeg from the manual already) and something like the laser pointer to aid communication.
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