Zas Editor
331–340 of 362 posts
Re: Zas Editor
#332Earlier quoted context omitted.
I think it is okay to assume that people who frequent a forum mostly inhabited by people who create software for a living would be okay with software that you would have to pay for.
I don't mind that I have to pay for it. I do mind that it's not free software.
Re: Zas Editor
#333- Both VS Code and Jetbrains IDEs have issues handling large files
- Both have only good not great usability. Jetbrains IDEs are actually very good but the huge feature set is becoming a problem even if you don't use all the stuff
- Both have their problems with with code intelligence. Jetbrains IDEs are mostly flawless but esp. Webstorm lags heavily regarding the support of some JS frameworks, e.g. Svelte, Vue 3 SFC and Tailwind CSS. The support is also going downhill with Jetbrains.
The price of 25$ is a no brainer. Totally fine for a good product.
Mac only is very unfortunately a dealbreaker for me as Linux user.
Re: Zas Editor
#334Earlier quoted context omitted.
Its funny that gaming industry has settled on the idea that Windows won the desktop-game, reasoning that Linux is and will remain trash, and that macOS can't deliver comparable performance. This is not meant to show that some opinion is better just highlight that people have narrow tunnel vision on what is in front of them and tend to ignore other options without consideration.
> and that macOS can't deliver comparable performance That's not the case at all. The problem is that, much like shipping native apps, supporting a second graphics API for Mac/Linux is a pain in the ass, so nobody does it. On MacOS, OpenGL is too slow for most modern titles and Metal is too high-level and doesn't have good language bindings. Same goes for why games run better on Linux than they do on MacOS; translati…
Re: Zas Editor
#335Earlier quoted context omitted.
Mentioning that it’s Mac only, and that it’s not free software, would help keep plenty of people from wasting their time.
It's 2022 and still shipping [insert platform here]-only binaries?
Shipping native platform binaries is the only reliable way to ship high quality software. Specially in 2022 with all the garbage floating around in virtual machines and "electron" bloatware.
Re: Zas Editor
#336Earlier quoted context omitted.
Mentioning that it’s Mac only, and that it’s not free software, would help keep plenty of people from wasting their time.
This wouldn't keep me from checking it out IF it ran on Linux (they say it likely will eventually) and IF it was significantly better than the competition (vscode+rust-analyzer or intellij+rust plugin). The challenge proprietary software has at this point in certain categories like editors/IDEs is that the free stuff is quite good, so it will have to be MUCH better to succeed. Possible, but hard.
I guess this would be possible for the VS Code market if you could get the same features in something like Tauri where you can dramatically improve the performance and binary size. But VS Code just has so many fantastic features and extensions now, and is still improving so much every month that I don't know if this will ever happen, would take an enormous talented team to catch up, and how do you do such a thing competing against a product that's completely free.
Re: Zas Editor
#337Earlier quoted context omitted.
It's 2022 and still shipping [insert platform here]-only binaries?
Is this a serious comment? Shipping native platform binaries is the only reliable way to ship high quality software. Specially in 2022 with all the garbage floating around in virtual machines and "electron" bloatware.
Electron isn't the only game in the house.
Re: Zas Editor
#338Re: Zas Editor
#339There's an interesting potential future here where Apple acquire/acqui-hire the team behind this. As much as I'm keen to see software like this, making an editor work as a business is hard, and Zas has a long road ahead of it. However Apple could really use something like this. Xcode is big and bloated, with a ton of support for features that are no longer the future of Apple's platforms (Storyboards, Objective-C, SV…
Re: Zas Editor
#340From the domain name I confused this with the Zed editor[0] for a second. Despite both being editors written in Rust with zed* domain names, they are different. Really interested in both projects though. [0]: https://news.ycombinator.com/item?id=29566960
The soon to be sanctioned Zed editor.