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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

11–20 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#11

This looks amazing but I'd appreciate an autoplay button or free walk + look, the scrollwheel monorail handcranking makes the exploration rather frustrating.

It's not even working on my phone (Android + chromium), just stuck at 100.

Likewise (tablet).

Tried it on a PC. It's close to useless, unfortunately.

Too bad, these other efforts elsewhere to create 3D models of ancient cities work fine both on a PC and Android tablets.

Re: Persepolis of ancient Persia rendered in WebGL

#13

This looks amazing but I'd appreciate an autoplay button or free walk + look, the scrollwheel monorail handcranking makes the exploration rather frustrating.

I agree. What worked for me, was using chrome dev tools, then emulating a tablet so i could drag up/down to 'walk' and sideways to look around.

Re: Persepolis of ancient Persia rendered in WebGL

#18
It worked great on my iPhone 13 Pro Max. But it is quite warm now. The scrolling worked well without any hiccups. I didn’t test it on my PC yet. The only thing I would wish is a little bit more life in the scenes. I love how games like Tomb Raider or Uncharted give little details some movement. I think the overall presentation is awesome just too clean for my taste.

Re: Persepolis of ancient Persia rendered in WebGL

#19
post #18

It worked great on my iPhone 13 Pro Max. But it is quite warm now. The scrolling worked well without any hiccups. I didn’t test it on my PC yet. The only thing I would wish is a little bit more life in the scenes. I love how games like Tomb Raider or Uncharted give little details some movement. I think the overall presentation is awesome just too clean for my taste.

> games like Tomb Raider or Uncharted give little details some movement

Remember that those games have budgets of tens of millions of dollars and are built by literally hundreds artists and programmers. Animation is very time consuming (and hence expensive) so it’s no wonder to me that the creators of this project opted for a static scene, this way they could deliver something cool more quickly instead of dragging this project for months and risking cancelling it due to lack of funds to finish it.

Re: Persepolis of ancient Persia rendered in WebGL

#20
This is wonderful.

I would like having something like this with virtual reality glasses to visit historic sites like Roman Forum, Pompeia, Delphic Panhellenic Sanctuary, the Aqueduct of Segovia, The Roman theatre of Mérida...

If a tenth of the money spend in games were spend in make such a projects...

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