Zas Editor
71–80 of 362 posts
Re: Zas Editor
#72Earlier quoted context omitted.
If the plan is to make a native UI for each platform, good approach. If it is to stay macOS only, also a possible decision not everything needs to be cross platform, why bring Rust into the picture?
Why would support for Rust be a problem here?
Re: Zas Editor
#73Re: Zas Editor
#74Earlier quoted context omitted.
If the plan is to make a native UI for each platform, good approach. If it is to stay macOS only, also a possible decision not everything needs to be cross platform, why bring Rust into the picture?
Why would support for Rust be a problem here?
Re: Zas Editor
#75Re: Zas Editor
#76Re: Zas Editor
#77Re: Zas Editor
#78Earlier quoted context omitted.
This is one of the reasons I like JetBrains subscription service. Even if you stop paying, you get a fallback license that updates every year (I believe); so you have perpetual access to their product, even if slightly out of date.
What if JetBrains goes out of business?
That also takes out a lot of risk for bigger companies doing business with startups.
Re: Zas Editor
#79EDIT: The website now states: > Can I use one license on two computers? > Yes. What great turn of events, thank you for reconsidering! You have my money. :) ——- Old post (now incorrect): > Can I use one license on two computers? > No. It sucks, but that is the only way to prevent abuse. The editor looks great, but this sucks to the extent that this won't work for me at all, unfortunately. Parallels' old-school licens…
We realized how big of a mistake that was. We updated the server and the website. It is now possible to use one license on multiple computers. edit: We would appreciate if you could mention that your comment in case someones reads your's without reading this one.
Re: Zas Editor
#80Excited to see yet again a code editor being launched. Going to give it a spin. Tiny nitpick, there’s a typo in the FAQs: …is avaialble for…