Steam: Half-Life 2 Hardware Survey (2004)
131–140 of 190 posts
Re: Steam: Half-Life 2 Hardware Survey (2004)
#132HL2, Portal, CS:S. Valve really hit it out of the park in those days. I wonder how much of Steams success can be traced back to it. Just the Valve catalog alone carried it for me and my friends.
Probably more due to Half-Life, TFC, and CS. The enormous player bases were forced to adopt Steam. And then Valve continued to put a few more good games. Honestly CS:S was a bit of a miss—largely considered a failure by the 1.6 community—but it didn’t matter because TF2 came out and was a smash hit.
Re: Steam: Half-Life 2 Hardware Survey (2004)
#133Fun fact but for years updating GPUs led to a decrease rather than an increase in framerate. Basically with a solid GeForce 4 series card you could already cap the 100 fps framerate on Half-Life, but update to a much more powerful 9600 pro and framerate would start getting much more lower. The Quake 1 engine would be so old that getting better GPUs would make it run worse. Also, another fun fact about HL is that scal…
Re: Steam: Half-Life 2 Hardware Survey (2004)
#134Re: Steam: Half-Life 2 Hardware Survey (2004)
#135Take a moment for the 32k people using Windows Me. We will remember them.
What's funny, that I had friends who were running Windows Me very successfully, without any issues whatsoever and they liked Windows Me. I guess, they were lucky in that regard. Mine experiences was totally different.
Re: Steam: Half-Life 2 Hardware Survey (2004)
#136I have nostalgia for the games of that era far more than the hardware. While the hardware has come leaps and bounds, the gameplay has gone backwards. Take battlefield as an example; back then it was a tactical team-based shooter, today it's a gallery shooter. Same thing with the Crysis series; every entry got dumbed down.
I guess some individual series have gotten worse. Debatably the monetization models have gotten worse too. But I think game design has generally improved. I loved Half life, but is the gameplay really better than games like Doom Eternal and Titanfall 2?
Re: Steam: Half-Life 2 Hardware Survey (2004)
#137I have nostalgia for the games of that era far more than the hardware. While the hardware has come leaps and bounds, the gameplay has gone backwards. Take battlefield as an example; back then it was a tactical team-based shooter, today it's a gallery shooter. Same thing with the Crysis series; every entry got dumbed down.
I guess some individual series have gotten worse. Debatably the monetization models have gotten worse too. But I think game design has generally improved. I loved Half life, but is the gameplay really better than games like Doom Eternal and Titanfall 2?
Everyone says its better, but I don't like it as it forces me to play the game their way, not my way
Re: Steam: Half-Life 2 Hardware Survey (2004)
#138Very cool, what a time machine! I wonder what the single person with a 9-pixel wide game screen was doing, and how they enjoyed their gaming experience. :)
Re: Steam: Half-Life 2 Hardware Survey (2004)
#139Earlier quoted context omitted.
When HL2 came out we were forced to install Steam whether we liked it or not. I hated it at the time because I bought the game on DVD (as was usual at the time) and just wanted to play it. I was on 56k dial-up and didn't want to be forced to download updates. I remember thinking they must have been completely crazy to do this. It was about a year before always-on broadband became widespread for everyone. Then it all…
Regarding the first part, I'm pretty sure that Steam had an offline mode from the start. Perhaps it required an initial connection to set up an account, though. I was lucky to be in an area that had very early access to DSL, so it wasn't a problem for me. The "always on" features was actually pretty awesome and novel if you had a permanent connection. In general I've been impressed by Steam from the start. On the oth…
I've been using Playnite to consolidate my games list across launchers. It works pretty well once it's set up, except for titles where the launcher you bought it on launches another launcher
Re: Steam: Half-Life 2 Hardware Survey (2004)
#140Fun fact but for years updating GPUs led to a decrease rather than an increase in framerate. Basically with a solid GeForce 4 series card you could already cap the 100 fps framerate on Half-Life, but update to a much more powerful 9600 pro and framerate would start getting much more lower. The Quake 1 engine would be so old that getting better GPUs would make it run worse. Also, another fun fact about HL is that scal…
When reading through your comment I had a blast from the past and remembered how I was browsing the "All-Seeing Eye" [1] to look for Quake 3 servers and then share them with friends via IRC. Looking back at those times I remember the Internet as a much more social place (but that might be just be). I think it's because people had to get active to use services for social interaction as opposed to getting hit by a noti…