Accidentally making a language, for an engine, for a game
21–30 of 232 posts
Re: Accidentally making a language, for an engine, for a game
#22I don’t get why are programmers so obsessed with the tools they use for the job? More than any profession
Re: Accidentally making a language, for an engine, for a game
#23I don’t get why are programmers so obsessed with the tools they use for the job? More than any profession
You should check out the comment section of a woodcrafting (or the like) Youtube channel. I think 'tool obsession' is probably a personality trait and one you're more likely to see in your day to day in programmers than in other crafters due to proximity to the internet. Oh, sewing rooms are another good hit for that as well.
Re: Accidentally making a language, for an engine, for a game
#24I don’t get why are programmers so obsessed with the tools they use for the job? More than any profession
Re: Accidentally making a language, for an engine, for a game
#25It's interesting that this phenomenon is much more prevalent in game development, as opposed to (for example) web development: some people build their own web development frameworks, but it seems like every game dev tries to make an engine at some point. My theory why: good web frameworks consider developer experience to be of paramount importance, and invest heavily into examples, documentation, and API improvements…
Re: Accidentally making a language, for an engine, for a game
#26I don’t get why are programmers so obsessed with the tools they use for the job? More than any profession
There's always someone who thinks: "I could make this better". Some of them even try to. Emphasis on try :)
Re: Accidentally making a language, for an engine, for a game
#27I don’t get why are programmers so obsessed with the tools they use for the job? More than any profession
Why are musicians so obsessed with their instruments? Just use the right tool for the right job, don't call yourself a "pianist" or a "drummer", call yourself a musician .
Re: Accidentally making a language, for an engine, for a game
#28Re: Accidentally making a language, for an engine, for a game
#29It's interesting that this phenomenon is much more prevalent in game development, as opposed to (for example) web development: some people build their own web development frameworks, but it seems like every game dev tries to make an engine at some point. My theory why: good web frameworks consider developer experience to be of paramount importance, and invest heavily into examples, documentation, and API improvements…
Take a look at Godot. At least then it will be "our own game engine" rather than "my own game engine".