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“Can it run Doom” will never be the same, thanks to new ray-tracing mod

arstechnica.com

51–60 of 125 posts

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#53
I kind of like this, I feel that it has a sort of realism that probably doesn't translate into a fun game, but showcases perhaps what these scenarios would actually look like.

The lighting moves around so fast shifting from dark to light as energy balls and fireballs are thrown around it is hard to track where the enemies are and it's frustrating but perhaps this is what such a chaotic event would look like?

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#54

I wonder if the ray tracing will help with my nausea. DOOM engine is one of those "nope" games, that I discovered when I was like 11 and playing Chex Question CD I got in the cereal box. For me it's very engine specific: DOOM makes me feel ill, Quake fine. Source blargh, but can play CS all day on HL 1 engine.

Doom can make me nauseous, especially if I'm watching instead of playing. So does https://en.wikipedia.org/wiki/Ion_Fury (an anachronistic indie game using Duke3D's engine)

Theories: Doom's 35fps framerate cap; try an "uncapped framerate" port like GZDoom. Another thing could be the pseudo-3D look up/down used in many software renderers of that vintage; the world is skewed rather than rotated, so that vertical walls remain vertical when projected onto the viewport. Modern 3D-accelerated ports don't do this. (Or you could turn lookup/down off)

Neither theory explains Source nausea, unless perhaps you also played it with a low framerate.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#55

I wonder if the ray tracing will help with my nausea. DOOM engine is one of those "nope" games, that I discovered when I was like 11 and playing Chex Question CD I got in the cereal box. For me it's very engine specific: DOOM makes me feel ill, Quake fine. Source blargh, but can play CS all day on HL 1 engine.

There's a number of settings that help some people. Try changing Field of View to a smaller value and turn off walk-bobbing if there is any. Some can only play in window mode, others need full screen. Low framerate might be a problem too.

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#56
post #11

From looking at the trailer, some of the scenes kind of seem 'worse' from an art perspective. Not sure how to put it, kind of like when a cartoon includes some live-action art / 3D model or just cheap CGI in general, just feels 'off'. Still, great job by the devs.

That's what I like about Crispy Doom: everything's all authentically pixelly!

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#57
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

>4. I hate how this looks and wouldn't play it except as a curiosity

What on earth makes you think Doom with raytracing is anything other then a curiosity? It would be shocking if it turned out to be anything else.

Are posters on this site really so dour to not recognize a bit of... hacking?

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#58
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

It reminded me a bit of the Star Wars Special Edition fiasco - puttng 90's CGI into a 70's movie looked bad at the time and terrible now. The footage I saw of this gave me a similar mismatched feeling though I agree it's technically impressive.

Speaking of, I think this glossy look would be perfect for a game like Dark Forces [1], rather than Doom. I feel most surfaces in Doom doesn’t really look like they would be so glossy.

But imagine a raytraced imperial starship hangar in Dark Forces instead.

[1]: https://en.wikipedia.org/wiki/Star_Wars:_Dark_Forces

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#59
post #4

Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…

I think a partial reason for that is the huge amounts of "bloom" the guy enabled next to ray tracing

Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod

#60

I wonder if the ray tracing will help with my nausea. DOOM engine is one of those "nope" games, that I discovered when I was like 11 and playing Chex Question CD I got in the cereal box. For me it's very engine specific: DOOM makes me feel ill, Quake fine. Source blargh, but can play CS all day on HL 1 engine.

Might have to do with movement speed
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