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Ask HN: What are your music prototyping solutions?

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Re: Ask HN: What are your music prototyping solutions?

#11
If you absolutely can't spend money on anything, I'd go with PxTone for bare-bones prototyping. It runs on Wine. It is point-and-click tracker.

http://buzinkai.net/PXTone/tutorial/

It's an incredibly lightweight tracker or whatever, and comes with preloaded instruments (basic chiptune-ish sounds). But when you're prototyping a song or trying to get an idea down really fast, you shouldn't worry too much about the instruments or anything. PxTone is strong in this regard, it's VERY FAST and intuitive to just jot down a melody.

I find PxTone is great if I think of some short melody and want it sort of stored so I can come back to it later and maybe work with it on something more involved than PxTone.

Of course it's mostly useful for the prototyping stage. Any sort of recording with real instruments, or effects more than just panning/volume/reverb/echo/overdrive/portamento, you'll want to look elsewhere.

Re: Ask HN: What are your music prototyping solutions?

#12
If you have an iPad, check out: http://symphonypro.net.

The app allows you to create and edit sheet music. There's a built in keyboard and a real-time recording feature. If you have a Core MIDI compatible device, you connect it to your iPad and input notes in real time from that as well.

Disclaimer: I'm one of the developers

Re: Ask HN: What are your music prototyping solutions?

#13
Another vote for the Akai LPK25 -- it's superportable, so it's easy either to keep right by your computer, or even to throw into a laptop bag and have along with you.

Personally I like Sonar (the current generation Cakewalk) on Windows as a software solution. I can't speak to Linux solutions.

I also keep some composition apps on my Android phone. If you really want to capture musical ideas wherever you are, a phone is perfect. I like Caustic and ULoops for Android, and I've also tried NanoStudio on an iPod Touch and found it quite nice.

Re: Ask HN: What are your music prototyping solutions?

#15

Logic or Digital Performer on the mac, Cubase on PC. If you're very score-centric, Sibelius. Buy a quality audio interface with MIDI ports. Not cheap, but the only way to get genuinely high quality MIDI and score editing. Trackers are a crutch for people without a musical education and simply aren't sophisticated enough. They represent music mechanically, using an abstraction that collapses in the face of something a…

There's a delay column in Renoise that make triplets trivial.

The Lua API and users writing scripts, such as this "Fractional Notes Generator" makes it even more trivial:

http://www.renoise.com/board/index.php?/topic/28248-allow-fl...

I thought this was hacker news were people actually knew how to code? Musically educated in what? Last time I checked we're not troubadours performing occitan lyric poetry in the high middle ages.

Trackers aren't for everyone, some things are clearly not reasonable to do in them (recording a live band comes to mind), but the "musical education" and "crutch" comment is without foundation.

Re: Ask HN: What are your music prototyping solutions?

#16
The best solution, of course, is to develop this "sound recognition skill". While the amount of work it takes get there is significant, the benefits far exceed the mere ability to transcribe what is in your head. Most people think that the ability is magic, so that whe you develop this ability, people will think you are some kind of musical genius. It is similar to how the computer illiterate respond to programmers.

I use pen and paper. Anything else is an (understanably neccesary) shortcut. I feel for the trees, but I havent found an iPad app that allows you to simply write on a representation of staff paper yet.

Re: Ask HN: What are your music prototyping solutions?

#18
Thank you all for great comments. I think I should add a few more words here.

In my case playing music (and recently composing) is just a way to break from daily activities or relax in spare time. I used to do it years ago and somehow this year I started doing it again. This is why I do not intend on spending money on it (like > 22$/30EUR/100PLN), just want to use whatever best free tools are out there.

By best in terms of music prototyping I mean the most effective ones:

- giving the possibility to quickly store my musical ideas, like by supporting input from playing on a computer keyboard (by "live performances", mind I used scare quotes also in starting message, I meant rather playing for recording purposes than for amusing of others than me in the room),

- allowing me to easily rearrange, tune and mix my crafted pieces.

Once again, literal score is not the purpose of music prototyping, but some way of saving the music sketches, overwriting and enhancing them, etc., just working on them (but doing it in a efficient manner) seems crucial to me, as otherwise I'll lost idea before writing it down or won't have enough time to tediously input it in clunky tracker/sequencer/staff editor/whatever.

No comment explicitly addressed my wish for rapid prototyping/transcribing (don't get me wrong, I am not complaining here just stating the fact), but I've seen some new app names that I'll try to test later and check how they fit (if at all) in my idea of composing/music recognition workflow.

Maybe I'll have to prototype my own tool for music prototyping one day. :)

Re: Ask HN: What are your music prototyping solutions?

#19
post #2

Digital trackers. http://en.wikipedia.org/wiki/Tracker_(music_software) I have yet to find a faster way from idea to music. It's clunky to get into until you spend some time to learn the idea and build up a collection of music and wrap your brain around the entire concept, but it's a few decades old a very mature concept with tens of thousands of works created with this method. Here's a site that streams tracked musi…

Thanks for your comment. I am aware of digital trackers (I mentioned modplug), was even using FastTracker 2 back in the old days (but not for a long time). I like scene music, especially old school chip tunes.

I heard about renoise before. I'll maybe try its trial version, but I doubt trackers are really what I am looking for as they lack proper recording feature (at least the ones I tried). Check also the comment in my new thread.

Re: Ask HN: What are your music prototyping solutions?

#20

Logic or Digital Performer on the mac, Cubase on PC. If you're very score-centric, Sibelius. Buy a quality audio interface with MIDI ports. Not cheap, but the only way to get genuinely high quality MIDI and score editing. Trackers are a crutch for people without a musical education and simply aren't sophisticated enough. They represent music mechanically, using an abstraction that collapses in the face of something a…

Thank you for comment. See also the comment in my new thread. 549EUR for Sibelius 7 isn't cost I would afford for kind of hobby-like stuff, even though I heard some good things about it. There is also no Linux version (my main OS, but I have Windows). Does Sibelius really lessen that much your hair pulling efforts?

Great score editing alone is not what I need, but it's surely a nice feature to have. I heard some good things also about Finale or sophisticated SCORE too.

I cannot tell I am really educated music fellow (know basics, though, like triplets and many other things, what I really lack is possibly music composing theory and similar knowledge), so to some degree I agree with you about problematic over-simplicity of trackers in terms of proper music input.

I know that a lot of folks is still using Cakewalk Professional v3.01 (which is free!) for MIDI sequncing. If I get to MIDI stuff again, I'll have to revisit it after these 15 years. I remember I liked it back then.

http://www.simpilot.net/~richnagel/#cakewalk

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