Earlier quoted context omitted.
I expect a plain text file would win the utility per byte award.
Possibly, but I doubt that 35-years later, folks would continue to read and re-read that .txt file for its entertainment value. Those few hundred thousand bytes of Mario Bros. code have been reviewed by so many for so long!
What made the NES so interesting?
121–127 of 127 posts
Re: What made the NES so interesting?
#122Earlier quoted context omitted.
Some companies did manage to produce NES compatible cartridges without NES permission, but it wasn't easy. They had to work around or defeat the lock out chip designed to prevent that.
Ironically, "Super 3D Noah's Ark", a bible inspired game, was one of such games, but for the SNES. The required you to put a licensed catridge on top of the game catridge, and the unlicensed catridge would piggyback on the licensed catridge for loading.
Re: What made the NES so interesting?
#123Earlier quoted context omitted.
SF2 was not only slow but letterboxed and squashed down too. Unfortunately it wasnt optimised for PAL. Australia is PAL too. I remembered waiting for this game and being so disappointed. It was $135 also which was a lot. Modern games are like $70.
No game was ever fully optimized for PAL because it is literally impossible. The only way to fix the squashed down graphics would be to completely re-scale all the art. This re-scaled art would no longer fit in the existing 8x8 tiles so you would then have to completely redo all the background and sprite mappings, you may have problems with overlapping parallax layers no longer lining up to whole tiles, and might hav…
Re: What made the NES so interesting?
#124Earlier quoted context omitted.
I've got a RGB modded NTSC nes too. I bought it so o could use with an ossc (open source scan converter, bit of hardware that does lagless line doubling to output to hdmi 720 or 1080 etc, though I'm sure you know this others might not). The results are way past what I expected and I'm really happy with it. However the RGB mod I got for my N64 to use with ossc has been really disappointing. I'm sure it would look good…
For the N64, you'll want to look into mods that remove the blur effect on the N64: https://www.retrorgb.com/n64blur.html
Re: What made the NES so interesting?
#125Re: What made the NES so interesting?
#126I am not sure why this webpage is so hard to screenshot, but my main screenshot service can't do it (i get a 404 after it returns the URL), and in firefox directly telling it to screenshot loses a significant amount of text. I cannot complain enough, this is a simple web page. there is absolutely no reason i cannot capture a static image of it. beyond that, i sort of enjoyed a deeper dive, but the subject matter was…
I'd love to support this use case, but I don't know how? I mean, this is about as plain-text as a site can get without just being text, if there's some tweak I need to make to the site generator to make it work though I'd be willing to do it.
I'm nearly positive it doesn't have anything to do with your site, even though the page weighs in at at least 19000KB as a .png. I'm weird, i think .png (or even .gif/.jpg) full page renders are functionally equivalent to a "print to pdf" except more useful.
Sorry i sort of derided your efforts. My parents bought me a Sega master system rather than a nintendo, and the past year has me worn out on the "6502-era" systems.
[0]http://projectftm.com/#-b3CluYULJcy0JiPUjjUCg this is my personal pastebin, the screenshot linked here is 10% of my total storage on the pastebin, so this may not be available by the time you see this reply. you can @genewitch me on twitter or gmail if you want to see what i mean, and this link is "dead". Many spring tidings!
Re: What made the NES so interesting?
#127Earlier quoted context omitted.
You can do that with the Capture Screenshot command in DevTools https://swimburger.net/blog/web/hidden-gem-take-screenshots-...
On Firefox you can just right-click > Take Screenshot.
With the European GDPR(?) stuff and general cookie alerts and floating ad boxes, i find that a good 20-30% of all web pages cannot be correctly "captured" as an image. Realistically, since i can literally scroll the actual webpage and see everything, there is no reason that a screenshot wouldn't capture the exact same thing, but it's 2022 and here we are.
Sorry, my pastebin (projectftm.com) is one of the few that allows both arbitrary resolution screenshots as well as pinch/ctrl-scrollwheel zoom to arbitrary sizes. My screenshot bot uploads to a regular nginx webserver, however the screenshot id it generates is a 404. I haven't figured out how to adjust the timeout interval, as i think that's on the bot's home host side, and not the firefox side. the API has a timeout for receiving data from a remote host and if firefox takes longer than that to produce a screenshot it just gives up, even though the script has created a link.