Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
131–140 of 172 posts
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#132Just a phenomenal game. IMO, all the From Games are great, but none of them really matched up to the original Dark Souls... until now. I've literally played this every day since it came out, I have over 150 hours, and I still haven't beat it. And still I'm discovering cool new areas, items, and lore. The amount of times I've gotten to a new area and just gone "what in the actual fuck" is too many to count, it's just…
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#133Elden ring is the worst game I've played. I'm convinced it has become a meme game. I returned it after just a day of playing it. Trash
> "For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game," he admitted. "I said, 'This is crap. This is an unbelievably bad game'. So I put it aside."
He later became a massive fan of the series.
These games don't click with everyone, but they're not meme games. And for some people, it takes awhile before they finally understand the appeal. I hated every second of Dark Souls until I got about 7 hours in (due to continual prodding by a friend), and then everything clicked, and suddenly I couldn't play or think about anything else for a very long time.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#134One con of open world is that it's so big they fill it with junk to do to not bore the player. But most of that gets boring fast.
The Catacombs and random ruins do start to get repetitive, though.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#135Elden ring is the worst game I've played. I'm convinced it has become a meme game. I returned it after just a day of playing it. Trash
The worst part about it is how clunky and unintuitive some of the things are, and how incredibly poor the PC port is in UX. Some controls can't even be changed, or even seen anywhere in the settings page.
In general, though, I think it's pretty safe to assume that when millions of people are enjoying something and you aren't, it's probably because it's a good thing in the grand perspective, and it's you that doesn't "get it". Assuming that it's a "meme" is kind of like ignoring overwhelming evidence proving you wrong and thinking everyone else is an idiot.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#136Earlier quoted context omitted.
I'm not a FromSoft aficionado and have only played Bloodborne for about 10 hours, which I enjoyed but probably would never finish. I've followed all the Souls games and now ER, have watched many hours of gameplay, and I honestly don't get the appeal and cult-like following around them. I can appreciate the detailed environments and characters, the deep lore, RPG aspects, and probably the best combat mechanics and hit…
The combat IS the driving force behind their games, even in Elden Ring. It doesn’t need all that other stuff to make the game more “rich”. It focuses everything into the combat, both in terms of the actions the player can take and the sheer variety of encounters. If you don’t enjoy the combat, then yeah, you’re not going to see the appeal. I would argue it takes quite a few hours (maybe 30?) of playing soulslike game…
And I feel a bit hypocritical since I do enjoy roguelikes like The Binding of Isaac, which can certainly be seen as "just" exploring, grinding, leveling up and fighting enemies. Yet for some reason in those kinds of games I get more satisfaction from progressing and the mechanics feel more enjoyable, which keeps me playing for hours on end.
I'll probably give ER a try eventually. Maybe it clicks for me this time. :)
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#137Earlier quoted context omitted.
Because Elden Ring is about as far from BOTW as you can possibly be. It's not inspired by it at all.
From the Wikipedia for Elden Ring: Miyazaki cited Fumito Ueda's work such as Shadow of the Colossus (2005) as an influence that "inspired him to create" Elden Ring, while also drawing influence from "the design and the freedom of play" in The Legend of Zelda: Breath of the Wild (2017).
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#138Earlier quoted context omitted.
I'm not a FromSoft aficionado and have only played Bloodborne for about 10 hours, which I enjoyed but probably would never finish. I've followed all the Souls games and now ER, have watched many hours of gameplay, and I honestly don't get the appeal and cult-like following around them. I can appreciate the detailed environments and characters, the deep lore, RPG aspects, and probably the best combat mechanics and hit…
I honestly don't get the appeal and cult-like following around them. Dark Souls came out in 2011, right when Youtube started heavily promoting gameplay videos (Minecraft came out the same year). It was probably the only "hardcore" action-adventure game available in consoles, so it picked up a niche. The basic formula is nothing special really: take any action-adventure game, give regular enemy mobs 5x the HP, 20X for…
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#139Earlier quoted context omitted.
I would not compare these two games. Death Stranding was a refined BotW. Elden Ring is a totally different game and I think comparing it to BotW is an insult to FromSoft as they actually put effort into making the open world feel full of content. BotW is 15min of riding your horse through nothing and dodging the same 2-3 enemy mobs to get to a shrine where maybe you get a fun puzzle but most likely you fight a robot…
I find it so disheartening when people reduce the influence of a game because they didn’t like it. The main artistic voice of the game says he was inspired by BoW, yet because you don’t like it, you say it’s not an influence. Take a step back from your own preferences when discussing art, it helps.
I care about judging the actual work. It doesn't matter what he thinks. The reality is that there's nothing of BOTW in Elden Ring.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#140Earlier quoted context omitted.
People are going to hate on you for being sexist. You could have said little kids but nope, you went with little girls.
How is "little kids" better? Games are for every one (well some games are for mature audience but that's not the point). I like easy games because I don't want to be punished for not being good enough after a job week. I like thinking/strategy games like chess because I like to challenge myself. I like a lot of other genre for different reasons. But not a single one of them should be depicted as "for little kids", no…