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Ask HN: Who wants to collaborate? (April 2022)

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41–50 of 125 posts

Re: Ask HN: Who wants to collaborate? (April 2022)

#41
I'm still going at my bike computer - you know, the open source, hackable one.

I spent the past 2 months improving Tock OS - added GPS and file system - and yesterday got the display running:

https://github.com/tock/tock/issues/2846#issuecomment-108617...

I could use some help adding new drivers (esp. Bluetooth, but also simple ones like touch screen) and if someone explained Bluetooth Low Energy or Apache NimBLE to me, that would be awesome.

Contact me here or through the web page (which needs some work too): https://jazda.org/community/

Re: Ask HN: Who wants to collaborate? (April 2022)

#42

I'm still going at my bike computer - you know, the open source, hackable one. I spent the past 2 months improving Tock OS - added GPS and file system - and yesterday got the display running: https://github.com/tock/tock/issues/2846#issuecomment-108617... I could use some help adding new drivers (esp. Bluetooth, but also simple ones like touch screen) and if someone explained Bluetooth Low Energy or Apache NimBLE to…

I'm not sure I 100% follow. It says "bike computer" do you mean a literal computer attached to the bicycle? I saw the github it shows some software runing on PineTime.

Edit: actually I guess that is not the PineTime in the photo, knob is on the right side.

Re: Ask HN: Who wants to collaborate? (April 2022)

#43
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine.

https://github.com/stride3d/stride

The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience.

As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people.

It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever seen, it's absolutely mind-blowing.

Let me know if you want to learn more about it... Or hop onto the discord server and have a chat: https://discord.gg/f6aerfE

Re: Ask HN: Who wants to collaborate? (April 2022)

#44
Rethinking how tech can make learning better!

I think how we teach is stuck in the stone-ages, even though we as a society have learnt so much more of what works.

I have worked in the EdTech industry, and feel the opportunity to help individuals create incredible 'courses'.

I have built multiple tools and am especially looking to collaborate with people who want to deploy interesting things.

MVP: https://implicit.io/

Re: Ask HN: Who wants to collaborate? (April 2022)

#45
I would like to collaborate with anyone who is interested in the following topics like More Assembly Less Building for Creating Software Apps, More Declarative Less Imperative for Creating Software Apps, More Prototype UI vs Less Requirements Documentation. Portable vs Centralised/Decentralised Software, Multi-Platform with Common Abstraction vs Cross Platform, Design for the Forest (System) vs Design for the Trees (Individual Components).

I have been researching on abstractions which help me to assemble software UI and using it in my freelance web ui projects using more and more declarative and less and less imperative coding practices. Recently I think the abstractions are stable so I started creating a tool for assembling static and static data web UI which I have published as a web site https://gluuie.com and also in GitHub https://github.com/Arshu/AssembleWebApps.

Still a long way to go before you can truly assembly all types of UI like static, static data, dynamic, realtime and reactive UI, but the test pages which I have started building seems to show that this is possible, but still require more research

Anyway this helps in my freelance projects where I have build a VCard Management System,Warehouse Management System, Sales Order Management System and Print Label Management System all using backend as Microsoft Business Central to validate the abstractions.

     Currently implement Git Integration and Importing of Data (Html/Json/Css/Js) Components using different CSS Framework like Tailwind, Bootstrap from Git Repositories to validate Parallel Assembly. Also spending time on extracting the assembler runtime to open source the Html/Json assembler.

Re: Ask HN: Who wants to collaborate? (April 2022)

#46
I solved the problem of formalization of constitutions in set theory, I mean the original/ideal/natural form and scope of them (not the formalization of existing constitutions like [1] or [2]). It is a kind of Archimedean fixed point, a set theoretical place to stand, but we will not move the whole world. On the contrary: we shall put it into an order, into the natural order of free and equivalent persons. I started to publish my results on the site of the Metamath theorem prover [1]). I want to find some programmers/engineers to help with this.

[1] https://archives.gov/founding-docs/constitution-transcript

[2] https://en.wikipedia.org/wiki/Twelve_Tables

[3] http://us.metamath.org/mpeuni/mmtheorems.html#dtl:20.21

Re: Ask HN: Who wants to collaborate? (April 2022)

#47
Me and the team at https://spike.sh are incident management nerds. Its rare to find people interested in this practice. I usually keep my ears to the ground finding Incident management nerds, its not easy though.

Open to collaborate on content, practices, experiments, and in general of how different engineering and non-engineering teams across the world instill and follow incident management practices.

Re: Ask HN: Who wants to collaborate? (April 2022)

#49
I'm working on a GPL platform + framework for mass-collaborative interactive tutoring systems. Think: a wikipedia + stackoverflow interface / workflow, for producing outputs like duolingo, khanacademy.

github.com/nilock/vue-skuilder

It's been an every-other Sunday project for years, and while its current state / issue definitions / architecture isn't amenable to general collaboration, there are a couple of areas where an hour or two from someone who really knows the specific problem could save me 10+ hours (or 3 hours of abandoned spec-work).

- frontend tooling migration, specifically Vuetify 1.5x -> 2 - vue code-base migration: specifically migrating away from class-based-components (they seem more or less deprecated - change my mind!) - evolutionary methods of curvefitting - couch / pouchdb: - practices for version control / ci of couchdb design docs - practices for using pouchdb as to locally cache subsets of specific couch databases

If you think this sort of project has merit & you've got the above expertise, feel free to open a collab issue or contact directly: colin at mrkennedy dot ca

Re: Ask HN: Who wants to collaborate? (April 2022)

#50

From my recent post: "The thing that could bring the most change to the world is a system that finds everybody a thousand or more best friends based on psychological proximity and compatibility. Don’t tell me it’s impossible to predict whether two people are likely to get along or not based on a bunch of factors that can be analyzed with various techniques including AI. What would the world look like if every single…

Have you seen the movie Ron's Gone Wrong? Not trying to make fun of your idea. I just expect you may find this movie especially enjoyable given the problem you are interested in.
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