I hate to be that guy, but it's not fair to dismiss one of the best open world games released in the last 20 years, and which I believe inspired many things on Elden Ring - I'm talking about Breath of the Wild. Just like how you're introduced to the world is literally how BoTW introduces you to it's own world (could it be a homage?), or something as simple as picking up consumables with a simple press of a button wit…
I'm surprised many sing high praises for BoTW. When compared to the rest of the Zelda franchise, BoTW looks unloved to me. Shrines and Korok leaves are chores and treasures are just variations of stats. In prior Zeldas, dungeons were architecturally complicated and treasures would bring a new kind of ability.
Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
111–120 of 172 posts
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#112I used to love video games in 2010. I loved Skyrim and counterstrike. And in the last 4 years or so I have just stopped liking them. It just seems so boring. Online games are just a contest of who’s willing to sink the most time or money into oblivion. Single player games boil down to the story/writing so why not just read a book or watch a movie? And even then, why bother with a fictional story when I can read some…
I've been playing Elden Ring too, and while it's quite tedious, it's interesting enough that I might be able to grind through it (it's huge in terms of hours).
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#113I hate to be that guy, but it's not fair to dismiss one of the best open world games released in the last 20 years, and which I believe inspired many things on Elden Ring - I'm talking about Breath of the Wild. Just like how you're introduced to the world is literally how BoTW introduces you to it's own world (could it be a homage?), or something as simple as picking up consumables with a simple press of a button wit…
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#114I hate to be that guy, but it's not fair to dismiss one of the best open world games released in the last 20 years, and which I believe inspired many things on Elden Ring - I'm talking about Breath of the Wild. Just like how you're introduced to the world is literally how BoTW introduces you to it's own world (could it be a homage?), or something as simple as picking up consumables with a simple press of a button wit…
Quoted post unavailable.
Your comment is full of hate because someone basically have a different opinion than you. This is toxic and I expect it to get flagged pretty quickly.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#115Earlier quoted context omitted.
Quoted post unavailable.
You need to chill and calm down a bit. Your comment is full of hate because someone basically have a different opinion than you. This is toxic and I expect it to get flagged pretty quickly.
Bring arguments please instead of trying to fight with attempts to silence someone
Are we on a Chinese/Russian website?
Offended because you don't know how to reply.. weird
If you disagree with me, you downvote, it's that simple, why trying to censor everything?
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#116Earlier quoted context omitted.
You need to chill and calm down a bit. Your comment is full of hate because someone basically have a different opinion than you. This is toxic and I expect it to get flagged pretty quickly.
Hate? arguments is what you describe as hate? Bring arguments please instead of trying to fight with attempts to silence someone Are we on a Chinese/Russian website? Offended because you don't know how to reply.. weird If you disagree with me, you downvote, it's that simple, why trying to censor everything?
So this is not hate to you? Basically insulting a complete generation, fans of a franchise, making dubious comparison with unrelated things and accusations of pedophilia?
Are you a joke?
> Bring arguments please
Read siblings comments, I already explained my point of view.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#117Earlier quoted context omitted.
Hate? arguments is what you describe as hate? Bring arguments please instead of trying to fight with attempts to silence someone Are we on a Chinese/Russian website? Offended because you don't know how to reply.. weird If you disagree with me, you downvote, it's that simple, why trying to censor everything?
> the zoomers need to stop with their nintendo simping, it's cringe, the same people who promote the cancerous pedo-anime culture from japan So this is not hate to you? Basically insulting a complete generation, fans of a franchise, making dubious comparison with unrelated things and accusations of pedophilia? Are you a joke? > Bring arguments please Read siblings comments, I already explained my point of view.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#118Earlier quoted context omitted.
This is what I call the "World of Warcraft" scale - because WoW was the first game where I really experienced it. The game is compressed and not actually to scale (because nobody wants to spend literally days crossing the map) but it still feels like it is large, and regions are distinct. Both BotW and WoW also made exploring the "empty" areas rewarding (they're not actually empty, and there are things to find).
> because nobody wants to spend literally days crossing the map Weirdly, that's what every FFXI player did almost every day and for years, until they finally added fast(er) travel options in later expansions. Even using the Chocobo to increase run speed, it took 30+ minutes of travel to get to any end game content. And it was very easy to accidentally die along the way in places where nobody could resurrect you witho…
But literally days of walking would be too much without something (either plot along the way or fast travel).
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#119I hate to be that guy, but it's not fair to dismiss one of the best open world games released in the last 20 years, and which I believe inspired many things on Elden Ring - I'm talking about Breath of the Wild. Just like how you're introduced to the world is literally how BoTW introduces you to it's own world (could it be a homage?), or something as simple as picking up consumables with a simple press of a button wit…
I'm surprised many sing high praises for BoTW. When compared to the rest of the Zelda franchise, BoTW looks unloved to me. Shrines and Korok leaves are chores and treasures are just variations of stats. In prior Zeldas, dungeons were architecturally complicated and treasures would bring a new kind of ability.
They are not as inventive or unique as in previous games. They all use the same textures, which is so tiring after a while.
As Nintendo and Monolith Soft (the secret MVPs of that game) develop sequels based on the formula, they’ll close the dungeon gap and give us even better games.
Looking at the trailers for the sequel, I’m pretty convinced this will be the big difference; unique dungeons based on their previous work.
Re: Elden Ring Succeeds by Ignoring 20 Years of Open-World Design
#120I hate to be that guy, but it's not fair to dismiss one of the best open world games released in the last 20 years, and which I believe inspired many things on Elden Ring - I'm talking about Breath of the Wild. Just like how you're introduced to the world is literally how BoTW introduces you to it's own world (could it be a homage?), or something as simple as picking up consumables with a simple press of a button wit…
Zelda BOTW is just the first NES Zelda for the modern era. Nintendo's open-world is the only open-world I liked. I can't get immersed in GTA's open world because I'm just a random going on a killing spree for 15 minutes then shut the game down. I hated Skyrim, the world is big but empty. There is nothing particular about the landscape that makes me want to "go there". Most of the time, I discovered areas because I wa…
I discovered the Elders Scrolls via Morrowind, then because I enjoyed it so much I was overjoyed about Oblivion coming out, and a little bit less about Skyrim.
... But these last two left me with that feeling of emptiness about the world. Oblivion had some redeeming qualities on specific quests (going into that painting was absolutely fantastic, although way too short), but felt like a drag overall. Skyrim felt like you never stop stumbling on something, encounters and quests felt evenly spaced and incredibly generic, succumbing to a Horror Vacui of sorts[0]. Also since everything dynamically adjusts in difficulty to your progress, everything is always as easy as it ever was. As a result there's no risk, no surprise, no tension.
Comparatively, Morrowind had many many flaws but I just kept on wanting to explore the world more, go past this ridge, reach to that spiky thing on the horizon, enter this weird tomb, walk down that windy road...