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OpenMW becomes a general-purpose engine for isometric RPGs

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Re: OpenMW becomes a general-purpose engine for isometric RPGs

#22
post #10

I am amazed at the longevity of the Morrowind IP. I still get occasional waves of nostalgia going back to playing the game when I was young. This was before the internet made it trivial to find out everything there was to know about a game. Brb...installing...

I remember when my friend and I first installed it on the PC. We must have spent 20 minutes just admiring water that looked like water . Going back and seeing it now, it looks like nothing special at all, but for the time I remember it being a huge leap forward graphically.

I am too young to have played Morrowind at its release date, so I am not biased by nostalgia. Honestly, with a couple graphics enhancing mods, it can still look beautiful today. Of course not the NPCs, but the artistic direction for the landscapes give it a timeless feel. Wandering though the wilderness, seeing Vivec city for the first time with its meteor, with a bit of good faith on your part to not set expectations too high, and you can still be surprised by this game...

Re: OpenMW becomes a general-purpose engine for isometric RPGs

#25

It's a joke, but I sometimes honestly wonder why no one has made a game based on OpenMW. Then I remember that making a game engine is no longer the bottleneck, as Unity and Unreal are essentially free.

I believen OpenMW is considering this as a goal, but the modding/level editing tools aren't there yet (they're still focused on getting morrowind support better for now)

Re: OpenMW becomes a general-purpose engine for isometric RPGs

#28
post #9
post #2

Does such a general-purpose engine for isometric RPGs actually exist yet, though?

The Infinity Engine was used for Baldur's Gate, Icewind Dale, and Planescape: Torment. It has an open source reimplementation called GemRB: https://gemrb.org/

The documentation is pretty much useless to make it a target for developing your own setting

Re: OpenMW becomes a general-purpose engine for isometric RPGs

#30
post #15
post #10

Earlier quoted context omitted.

I remember when my friend and I first installed it on the PC. We must have spent 20 minutes just admiring water that looked like water . Going back and seeing it now, it looks like nothing special at all, but for the time I remember it being a huge leap forward graphically.

I went back recently to morrowind, I shouldn't have. It looked like someone threw mud in my eyes. I got sad about it and started to install the HD textures but it felt forced and I had this feeling like the time I opened my Christmas presents early and had to fake being surprised about all my new socks and sweaters.

One of my favourite games of all time is Mafia 1 that was released the same year as Morrowind (2002) and similarly it has a big, lively open world and the 3D graphics were top-notch at that time. I revisit Mafia every few years and for some reason the graphics still amazes me - sure, the textures are low resolution and models are low poly, but the overall art direction is amazing, the colors, the city design, the lighting at night, everything just blends in perfectly and to me it's as immersive now as it was back then.
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