Live data from Hacker News

Show HN: KernType, a typography game made with Raphaël

type.method.ac

41–50 of 55 posts

Re: Show HN: KernType, a typography game made with Raphaël

#41
post #21

Uses same shortcuts as Photoshop -- so if you are a hard-core kerner in Photoshop, try out the same keys. Pretty slick!

Thanks for noticing! I put a pretty large effort on making it completely usable without touching the mouse. Safari (but not Chrome) has some gotchas that make it a real pain to work around.

I don't use Photoshop much, but this is the kind of attention to detail that the world needs more of. Rock the fuck on, sir.

Re: Show HN: KernType, a typography game made with Raphaël

#42

As a developer, this seems like something that should be handled automatically by a typeface.

It would be really interesting to see software that would accomplish this. The tricky part is that the correct kerning changes based upon what font size the text is. Most typefaces are optimized for body copy, not headlines.

Re: Show HN: KernType, a typography game made with Raphaël

#44

nicking an idea from a friend on IRC: you should set this up as a service for like $5 to crowdsource kerning for logos

A related idea is the Distributed Proofreaders, a website that crowdsources proofreading of OCR'd public domain books. Unfortunately, proofreading is not very "gamifiable". http://www.pgdp.net/c/

http://www.google.com/recaptcha

Re: Show HN: KernType, a typography game made with Raphaël

#46

nicking an idea from a friend on IRC: you should set this up as a service for like $5 to crowdsource kerning for logos

Ah, that's quite clever! Upload as svg and let people kern the letters. Right now I'm using it to get people interested in my upcoming project [Method of Action]( http://method.ac/ ), an online course on design for programmers.

I'll sign up if it goes over concepts that will help me design better!

Re: Show HN: KernType, a typography game made with Raphaël

#50
post #32

I think you need to take the absolute value of the error, rather than the simple sum of negative and positive. I keep getting 100 when I'm slightly off in two directions.

I'm using the absolute value. The game has "tolerance" depending on the amount of letters you have to kern. So, if you have to kern 1 letter, you get 1px tolerance. 5 letters has 5px tolerance, and so on.
Post reply on HN