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Claymorphism: Will it stick around?

smashingmagazine.com

101–110 of 114 posts

Re: Claymorphism: Will it stick around?

#101
post #95

Earlier quoted context omitted.

We need much, much more childish things in life, not fewer.

Perhaps you mean childlike, not childish?

Could you define the two? Because as far as I can tell, most people (even ITT) just use "childish" to mean "things I don't like".

Re: Claymorphism: Will it stick around?

#103
post #42

Neumorphism is just a style, not a complete design philosophy like skeumorphism, or the rejection of skeumorphism. It wouldn't even be compared to the two if its inventor didn't give it a clever name. It does look nice though, when not overdone. But Claymorphism? Sorry but it looks like the kind of buttons I made with the emboss effect in Paint Shop Pro in the 90s :-D. But it does give me nostalgia. I think there is…

i don’t think the case is that gradient buttons are lost knowledge the problem is it’s not fashionable anymore

It's more like: It is lost knowledge that these kind of gradients look garish and went out of fashion when we figured out how to make more subtle gradients. This is basically "programmer art". I think the lost knowledge is also for example how to make the corners less harsh, and how to add a certain physicality to the buttons.

Re: Claymorphism: Will it stick around?

#105
post #35

This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't us…

[deleted]

Re: Claymorphism: Will it stick around?

#106

I don't like Claymorphism, but really appreciated this article in naming a bunch of visual design styles that I stumbled over before. Can anyone recommend a good "reference atlas" with a broader range of GUI design styles and techniques?

Check out CARI. It's not GUI-design specific, but they do categorize a number of industry design styles going back to the 1960s, some of which encompass GUIs.

https://cari.institute/aesthetics

Re: Claymorphism: Will it stick around?

#109
post #62

Earlier quoted context omitted.

I want to like it, but am about the same. Even after a walkthrough on youtube to a boss that I just don't have the skills to even come close to beating... not my thing.

Treat it like a puzzle game :) The game isn't hard but you've got to be willing to keep trying. If that's not your thing, that's completely fine - it's just that I felt the same way when I first started playing Demon Souls and when I went back after giving up it finally clicked for me.

Yeah it's almost a rhythm game when you get to the bosses, or even the hard normal enemies. The boss will do some prompt and you have to reply with the ~correct sequence of inputs in the correct timing. You have to learn what actions to do over time/deaths.

I find it quite fun, but yeah there's a bunch of people who will hate it.

Re: Claymorphism: Will it stick around?

#110
post #82
post #10

Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…

Out of curiosity: What is the frozen food delivery company?

It’s Bofrost, they operate in Germany.
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