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Claymorphism: Will it stick around?

smashingmagazine.com

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Re: Claymorphism: Will it stick around?

#31
post #11

Earlier quoted context omitted.

Google's Material Design is such a hostile system. "lets create action buttons well away from the action" "modal dialogues _must_ take over as much area as possible, regardless of triviality" For all the noise about research lead UX, it doesn't seem that people actually performed research on users, only other UX people.

The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.

You can't tell me that the major design features of Material design are based on user research. I've seen so many people completely confused by these, even the most basic aspects, like input fields.

Re: Claymorphism: Will it stick around?

#33

Is this really a trend? I'm getting very strong neumorphism vibes from it: A contrived trend that never really worked, looked outdated from the start, and never got main stream. The real vs Dribbble ratio of the examples in this post points in the same direction. I do think the 3d graphics are a trend, which fair enough have often a sort of clayish aesthetic, but I am very skeptical that will become a popular all enc…

I don’t believe neumorphism was ever supposed to be serious. From what I understood it is just something someone played with on dribble that became popular by accident.

I may be wrong here.

Re: Claymorphism: Will it stick around?

#35
This seems like Corporate Memphis absorbing all facets of design. I'm surprised to not find any mention of how infantilizing this is -- childish is absolutely inappropriate. I have always not cared too much about aesthetics for any product where use is the primary factor -- especially since in most cases you can easily customize digital products -- but this trend is really putting me off to the point where I won't use products from companies pushing such designs.

To mention some of the most awfully repulsive, having to interact with Travis and MailChimp are always sure to trigger a physical disgust response, and checking Sentry, I was greeted by a similarly awful cartoonish homepage. I can't not think of "cynical company that will sell you to the highest bidder if they can wants to be your BFF, they'll even give you candy!".

Re: Claymorphism: Will it stick around?

#36
post #30
post #10

Thanks, I hate it. But about the burger example: Would I buy a burger from the shop with the… extreme site? You bet. Would I buy a burger from the shop with the “modern” site? Less likely! If I had to guess why that is, then maybe it’s about the effort that went into designing the page. The first site may have shit UX, but it at least they went all out with the design. The second site may have better UX, but its desi…

This is a fairly common reaction, very similar to the debate surrounding Elden Ring's "outdated UI" to the uninspired, bland, extremely generic UI coming from "best practices". What is interesting is all the angry critics saying to people "you are not supposed to like that, it is bad and you should follow my theory".

Sounds like modern architecture.

Re: Claymorphism: Will it stick around?

#40
post #38

Looks a hell of a lot like Windows XP. One of my employees once remarked about Windows XP (when it was first introduced) as "Fisher-Price for Windows."

It was "Windows Teletubbies" to us...

My first action after getting XP at work was to set all the UI-options to "performance". After that it just looked like an iteration on NT, i.e. it didn't give me eye cancer.
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