"Flat design and its more popular successor, Material design, have been dominating the web UI for quite some time, featuring a minimalistic aesthetic that eliminates visual clutter and favors user experience." Yeah. Unfortunately not everyone is masochistic enough to enjoy the Flat or Material design.
Google's Material Design is such a hostile system. "lets create action buttons well away from the action" "modal dialogues _must_ take over as much area as possible, regardless of triviality" For all the noise about research lead UX, it doesn't seem that people actually performed research on users, only other UX people.
Claymorphism: Will it stick around?
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Re: Claymorphism: Will it stick around?
#12Yes these claymorphic UIs appear childish, but the buttons are large enough to not present a choking hazard.
Re: Claymorphism: Will it stick around?
#13Re: Claymorphism: Will it stick around?
#14I think there is a lot of knowledge of how to make these effects that gets lost and rediscovered periodically. Both web designers and desktop theme designers had a lot of tricks. For example, you can make something look concave or convex with a subtle gradient (like in neumorphism). Or, you can make a button look more realistic with a 1px grey shadow around, grounding it to the background (like buildings in a RTS game might have. Or, you can use a gradient with a step in the middle to simulate glossyness and get an "aqua" style. It might be a fun and useful project to collect this kind of knowledge.
Re: Claymorphism: Will it stick around?
#15Because that logo didn't exist yet! YouTube didn't start using their modern logo until 2017 -- before then, they were using a wordmark logo which wouldn't have made for a good icon.
Re: Claymorphism: Will it stick around?
#16Re: Claymorphism: Will it stick around?
#17https://useaxentix.com/docs/getting-started/ and choose "Trends" in the menu.
Re: Claymorphism: Will it stick around?
#18Earlier quoted context omitted.
Google's Material Design is such a hostile system. "lets create action buttons well away from the action" "modal dialogues _must_ take over as much area as possible, regardless of triviality" For all the noise about research lead UX, it doesn't seem that people actually performed research on users, only other UX people.
The problem with UX is every single UX designer thinks they intuitively know what is best for users when studies show that to be completely false. So Google are right to listen to research instead. No UX design can please everyone.
Re: Claymorphism: Will it stick around?
#19Re: Claymorphism: Will it stick around?
#20The real vs Dribbble ratio of the examples in this post points in the same direction.
I do think the 3d graphics are a trend, which fair enough have often a sort of clayish aesthetic, but I am very skeptical that will become a popular all encompassing UI style.